Heavy Pistol: Difference between revisions

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! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
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| 30 || x2.25 || x0.7 || x1.1 || x1 || x0.1 || x0.25 || x0.25|| x0.1 || x 0.5
| 30 || x2.25 || x0.7 || x1.1 || x1 || x0.1 || x0.25 || x0.25|| x0.1 || x0.5
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Revision as of 00:29, 15 September 2016

Heavy Pistol
File:HeavyPistol.jpg
Carried by
Type Side Weapon
Damage Type Bullet rounds
Projectile Speed 16000
Range 3000
Scope Lens Single Zoom level
Rate of Fire 0.25
Clip
  • 8 (Recruit)
  • 9 (Veteran)
  • 10 (Elite)
  • 11 (Heroic)
Magazine Infinite

The Vervack Heavy Pistol is the side weapon for both Global Defense Initiative and the Brotherhood of Nod's most advanced tier infantries.

Appearance

The Heavy Pistol is a larger pistol with a larger barrel. Two green lights on the top act as an improvised scope. Clips are loaded into the magazine of the pistol, located on the handle.

Damage Table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
30 x2.25 x0.7 x1.1 x1 x0.1 x0.25 x0.25 x0.1 x0.5

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Heavy Pistol fires average damaging bullets. It is stronger than the Silenced Pistol, possessing more damage and range but less rate of fire and clip capacity. A skilled wielder can fare well by scoring headshots with it, especially handy if they are engaging enemy infantry when infiltrating with Advanced Engineers. Best used to finish weakened opponent infantries, especially when there is no time to reload the primary weapon. It does no visible damage to vehicles or buildings.

External Links