EMP Grenade: Difference between revisions

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[[Category:Weapons]]
{{Infobox weapon
[[Category:Grenades]]
|name        = EMP Grenade
{{Infobox
|icon        = RenX_WeaponIcon_EMP_Grenade.png
|abovestyle = color:#750000
|image       =  
|above = EMP Grenade
|imgsize      =
|image = [[File:EMPGrenade.jpg|240px]]
|imgdesc      =  
|label2 = Carried by
 
|data2 =
<!-- General characteristics -->
*[[Gunner]]
|carried_by  = {{Unbulleted list
*[[Laser Chaingunner]]
|{{Flag|GDI}} [[Gunner]]
*[[Sydney]]
|{{Flag|Nod}} [[Laser Chaingunner]]
*[[Raveshaw]]
|{{Flag|GDI}} [[Sydney]]
|label3 = Type
|{{Flag|Nod}} [[Raveshaw]]
|data3 = Grenade
}}
|label4 = Function
|type        = Utility grenade
|data4 = Anti-vehicle/Anti-stealth/disarms [[Proximity C4]]
* Disables vehicles and stealth
|label5 = Projectile Speed
* Disarms [[Proximity C4]]s
|data5 = 1500
* Reduces Vehicle Repairs
|label6 = Range
|damage      = {{Unbulleted list
|data6 = 2800
|2 base (5X to Vehicles)
|label8 = Recharge
|2 over 6 ticks (5X to Vehicles)
|data8 = 60 seconds
|10 (70) total
|label9 = Clip
|Reduces repair on effected vehicles by 85%
|data9 = 1
|label10= Magazine
|data10= Infinite
|label11 = [[Proximity C4]] Disarm Damage
|data11 =
*1 (Recruit)
*1.5 (Veteran)
*2 (Elite)
*2.5 (Heroic)
}}
}}
|damage_type  =Rx_DmgType_EMPGrenade
|proj_speed  = 1500
|range        = 2800
|recharge    = 60 seconds (base)
|scope_lens  =
|rof          =
|magazine    = 1


The EMP is a special utility weapon employed to stop incoming vehicles, disable stealth, or to defuse [[Proximity C4]].
<!-- Miscellaneous -->
|internalname = Rx_Weapon_EMPGrenade
|jargon      =
|reserve=recharges}}
The '''EMP Grenade''' is a special utility weapon employed to stop incoming vehicles, disable stealth, or to defuse [[Proximity C4]].


==Appearance==
==Appearance==
Line 39: Line 41:


==Function==
==Function==
 
The EMP Grenade generates an EMP field a short moment after being thrown. EMP Grenades are mostly used to stop enemy vehicles, slow downing vehicle repair, and deals a total of 30 damage to it, in six cycles dealing 5 damage each. in their tracks for a short period, albeit it does not stop them from firing. They can be employed to temporarily stop incoming vehicle rushes and buy some time or stop vehicles to retreat back.
The EMP Grenade generates an EMP field a short moment after being thrown. EMP Grenades are mostly used to stop enemy vehicles, slow downing vehicle repair, and deals a total of 300 damage to it, in six cycles dealing 50 damage each. in their tracks for a short period, albeit it does not stop them from firing. They can be employed to temporarily stop incoming vehicle rushes and buy some time or stop vehicles to retreat back.


Next, EMP Grenades can be used to quickly disarm enemy [[Proximity C4]]; one must wait for the EMP field to dissipate before the mines are defused. Note that the blue EMP field is also easily noticeable by enemy infantry in their base, so caution is advised.
Next, EMP Grenades can be used to quickly disarm enemy [[Proximity C4]]; one must wait for the EMP field to dissipate before the mines are defused. Note that the blue EMP field is also easily noticeable by enemy infantry in their base, so caution is advised.


Veterancy ranks will increase the potency of the EMP field, meaning that it takes shorter periods of time to defuse [[Proximity C4]].
[[Veterancy]] ranks will increase the potency and the duration of the EMP field, meaning that it takes shorter periods of time to defuse [[Proximity C4]].


Lastly, EMP Greandes can also be employed to forcefully deprive the stealth capabilities of [[Stealth Black Hand]]s and [[Stealth Tank]]s, while also holding the latter in place. Still, EMP Grenades are highly visible due to their blue outline that they leave when thrown, and stealthy players will mostly move away from the grenade before it goes off should they spot it.
Lastly, EMP Greandes can also be employed to forcefully deprive the stealth capabilities of [[Stealth Black Hand]]s and [[Stealth Tank]]s, while also holding the latter in place. Still, EMP Grenades are highly visible due to their blue outline that they leave when thrown, and stealthy players will mostly move away from the grenade before it goes off should they spot it.
==External Links==
{| class="wikitable mw-collapsible mw-collapsed"
{{Template:Weapon_Navbox}}
! colspan="5" |EMP Grenade Veterancy Bonuses
|-
! !!Rank!!Vehicle Stun Time
!Recharge Time
!Proximity C4 Damage Multiplier
|-
|[[File:RenX-Recruit.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Recruit.png]]||Recruit||6 seconds
|60 seconds
|1
|-
|[[File:RenX-Veteran.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Veteran.png]]||Veteran||6.5 (+0.5) seconds
|57 seconds (5%)
|1.5
|-
|[[File:RenX-Elite.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Elite.png]]||Elite||6.75 (+0.75) seconds
|51 seconds (15%)
|2
|-
|[[File:RenX-Heroic.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Heroic.png]]||Heroic||7.5 (+1.5) seconds
|45 seconds (25%)
|2.5
|}
==See also==
 
*[[:Category:Grenades|Grenades]]
{{Weapons}}
[[Category:Grenades]]

Latest revision as of 10:07, 18 November 2021

EMP Grenade
Weapon
Carried by Global Defense Initiative Gunner
Brotherhood of Nod Laser Chaingunner
Global Defense Initiative Sydney
Brotherhood of Nod Raveshaw
Type

Utility grenade

  • Disables vehicles and stealth
  • Disarms Proximity C4s
  • Reduces Vehicle Repairs
Damage 2 base (5X to Vehicles)
2 over 6 ticks (5X to Vehicles)
10 (70) total
Reduces repair on effected vehicles by 85%
Damage type Rx_DmgType_EMPGrenade
Projectile speed 1500
Range 2800
Recharge 60 seconds (base)
Magazine 1
Reserve recharges
Miscellaneous
Internal name Rx_Weapon_EMPGrenade

The EMP Grenade is a special utility weapon employed to stop incoming vehicles, disable stealth, or to defuse Proximity C4.

Appearance

The EMP Grenade is an oval-shaped grenade surrounded by a glowing blue line on the center, along with a pin on the top.

Function

The EMP Grenade generates an EMP field a short moment after being thrown. EMP Grenades are mostly used to stop enemy vehicles, slow downing vehicle repair, and deals a total of 30 damage to it, in six cycles dealing 5 damage each. in their tracks for a short period, albeit it does not stop them from firing. They can be employed to temporarily stop incoming vehicle rushes and buy some time or stop vehicles to retreat back.

Next, EMP Grenades can be used to quickly disarm enemy Proximity C4; one must wait for the EMP field to dissipate before the mines are defused. Note that the blue EMP field is also easily noticeable by enemy infantry in their base, so caution is advised.

Veterancy ranks will increase the potency and the duration of the EMP field, meaning that it takes shorter periods of time to defuse Proximity C4.

Lastly, EMP Greandes can also be employed to forcefully deprive the stealth capabilities of Stealth Black Hands and Stealth Tanks, while also holding the latter in place. Still, EMP Grenades are highly visible due to their blue outline that they leave when thrown, and stealthy players will mostly move away from the grenade before it goes off should they spot it.

EMP Grenade Veterancy Bonuses
Rank Vehicle Stun Time Recharge Time Proximity C4 Damage Multiplier
Recruit 6 seconds 60 seconds 1
Veteran 6.5 (+0.5) seconds 57 seconds (5%) 1.5
Elite 6.75 (+0.75) seconds 51 seconds (15%) 2
Heroic 7.5 (+1.5) seconds 45 seconds (25%) 2.5

See also