EMP Grenade: Difference between revisions
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{{Infobox weapon | |||
|name = EMP Grenade | |||
{{Infobox | |icon = RenX_WeaponIcon_EMP_Grenade.png | ||
| | |image = | ||
| | |imgsize = | ||
|image = | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
|carried_by = {{Unbulleted list | |||
|{{Flag|GDI}} [[Gunner]] | |||
|{{Flag|Nod}} [[Laser Chaingunner]] | |||
|{{Flag|GDI}} [[Sydney]] | |||
|{{Flag|Nod}} [[Raveshaw]] | |||
| | }} | ||
|type = Utility grenade | |||
* Disables vehicles and stealth | |||
* Disarms [[Proximity C4]]s | |||
| | * Reduces Vehicle Repairs | ||
| | |damage = {{Unbulleted list | ||
|2 base (5X to Vehicles) | |||
|2 over 6 ticks (5X to Vehicles) | |||
|10 (70) total | |||
|Reduces repair on effected vehicles by 85% | |||
}} | }} | ||
|damage_type =Rx_DmgType_EMPGrenade | |||
|proj_speed = 1500 | |||
|range = 2800 | |||
|recharge = 60 seconds (base) | |||
|scope_lens = | |||
|rof = | |||
|magazine = 1 | |||
The EMP is a special utility weapon employed to stop incoming vehicles, disable stealth, or to defuse [[Proximity C4]]. | <!-- Miscellaneous --> | ||
|internalname = Rx_Weapon_EMPGrenade | |||
|jargon = | |||
|reserve=recharges}} | |||
The '''EMP Grenade''' is a special utility weapon employed to stop incoming vehicles, disable stealth, or to defuse [[Proximity C4]]. | |||
==Appearance== | ==Appearance== | ||
Line 39: | Line 41: | ||
==Function== | ==Function== | ||
The EMP Grenade generates an EMP field a short moment after being thrown. EMP Grenades are mostly used to stop enemy vehicles, slow downing vehicle repair, and deals a total of 30 damage to it, in six cycles dealing 5 damage each. in their tracks for a short period, albeit it does not stop them from firing. They can be employed to temporarily stop incoming vehicle rushes and buy some time or stop vehicles to retreat back. | The EMP Grenade generates an EMP field a short moment after being thrown. EMP Grenades are mostly used to stop enemy vehicles, slow downing vehicle repair, and deals a total of 30 damage to it, in six cycles dealing 5 damage each. in their tracks for a short period, albeit it does not stop them from firing. They can be employed to temporarily stop incoming vehicle rushes and buy some time or stop vehicles to retreat back. | ||
Next, EMP Grenades can be used to quickly disarm enemy [[Proximity C4]]; one must wait for the EMP field to dissipate before the mines are defused. Note that the blue EMP field is also easily noticeable by enemy infantry in their base, so caution is advised. | Next, EMP Grenades can be used to quickly disarm enemy [[Proximity C4]]; one must wait for the EMP field to dissipate before the mines are defused. Note that the blue EMP field is also easily noticeable by enemy infantry in their base, so caution is advised. | ||
Veterancy ranks will increase the potency and the duration of the EMP field, meaning that it takes shorter periods of time to defuse [[Proximity C4]]. | [[Veterancy]] ranks will increase the potency and the duration of the EMP field, meaning that it takes shorter periods of time to defuse [[Proximity C4]]. | ||
Lastly, EMP Greandes can also be employed to forcefully deprive the stealth capabilities of [[Stealth Black Hand]]s and [[Stealth Tank]]s, while also holding the latter in place. Still, EMP Grenades are highly visible due to their blue outline that they leave when thrown, and stealthy players will mostly move away from the grenade before it goes off should they spot it. | Lastly, EMP Greandes can also be employed to forcefully deprive the stealth capabilities of [[Stealth Black Hand]]s and [[Stealth Tank]]s, while also holding the latter in place. Still, EMP Grenades are highly visible due to their blue outline that they leave when thrown, and stealthy players will mostly move away from the grenade before it goes off should they spot it. | ||
== | {| class="wikitable mw-collapsible mw-collapsed" | ||
{{ | ! colspan="5" |EMP Grenade Veterancy Bonuses | ||
|- | |||
! !!Rank!!Vehicle Stun Time | |||
!Recharge Time | |||
!Proximity C4 Damage Multiplier | |||
|- | |||
|[[File:RenX-Recruit.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Recruit.png]]||Recruit||6 seconds | |||
|60 seconds | |||
|1 | |||
|- | |||
|[[File:RenX-Veteran.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Veteran.png]]||Veteran||6.5 (+0.5) seconds | |||
|57 seconds (5%) | |||
|1.5 | |||
|- | |||
|[[File:RenX-Elite.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Elite.png]]||Elite||6.75 (+0.75) seconds | |||
|51 seconds (15%) | |||
|2 | |||
|- | |||
|[[File:RenX-Heroic.png|frameless|link=https://wiki.renegade-x.com/wiki/File:RenX-Heroic.png]]||Heroic||7.5 (+1.5) seconds | |||
|45 seconds (25%) | |||
|2.5 | |||
|} | |||
==See also== | |||
*[[:Category:Grenades|Grenades]] | |||
{{Weapons}} | |||
[[Category:Grenades]] |
Latest revision as of 10:07, 18 November 2021
EMP Grenade | |
---|---|
Weapon | |
Carried by |
Gunner Laser Chaingunner Sydney Raveshaw |
Type |
Utility grenade
|
Damage |
2 base (5X to Vehicles) 2 over 6 ticks (5X to Vehicles) 10 (70) total Reduces repair on effected vehicles by 85% |
Damage type | Rx_DmgType_EMPGrenade |
Projectile speed | 1500 |
Range | 2800 |
Recharge | 60 seconds (base) |
Magazine | 1 |
Reserve | recharges |
Miscellaneous | |
Internal name | Rx_Weapon_EMPGrenade |
The EMP Grenade is a special utility weapon employed to stop incoming vehicles, disable stealth, or to defuse Proximity C4.
Appearance
The EMP Grenade is an oval-shaped grenade surrounded by a glowing blue line on the center, along with a pin on the top.
Function
The EMP Grenade generates an EMP field a short moment after being thrown. EMP Grenades are mostly used to stop enemy vehicles, slow downing vehicle repair, and deals a total of 30 damage to it, in six cycles dealing 5 damage each. in their tracks for a short period, albeit it does not stop them from firing. They can be employed to temporarily stop incoming vehicle rushes and buy some time or stop vehicles to retreat back.
Next, EMP Grenades can be used to quickly disarm enemy Proximity C4; one must wait for the EMP field to dissipate before the mines are defused. Note that the blue EMP field is also easily noticeable by enemy infantry in their base, so caution is advised.
Veterancy ranks will increase the potency and the duration of the EMP field, meaning that it takes shorter periods of time to defuse Proximity C4.
Lastly, EMP Greandes can also be employed to forcefully deprive the stealth capabilities of Stealth Black Hands and Stealth Tanks, while also holding the latter in place. Still, EMP Grenades are highly visible due to their blue outline that they leave when thrown, and stealthy players will mostly move away from the grenade before it goes off should they spot it.