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{{Infobox
{{Infobox building
|above = Turret
|theme        = nod
|image = [[File:Nod_DEF_Turret.png|210px|alt=Turret]]
|name        = Turret
|label2 = Faction
|icon        = RenX_WeaponIcon_Turret.png
|data2 = Nod
|image       = Nod_DEF_Turret.png
|label3 = Function
|imgsize      = 250px
|data3 = Automated Defense
|imgdesc      =  
|label4 = Armament
 
|data4 = Cannon
<!-- General characteristics -->
|label5 = Health
|faction      = {{Faction|Nod}}
|data5 = 1000
|role        = Automated defense
|health      = 1000
|is_defense  = 1
 
<!-- Primary armament -->
|weapon      = Cannon
|damage      = {{Damage
|base    = 80
|headshot = x10
|kevlar  = x0.8
|flak    = x0.3
|lazarus  = x0.8
|heavy    = x1.15
|light    = x1.15
|aerial  = x1.15
|building = x1.32
|mct      = x5.28
}}
}}
{{Infobox
|proj_type    = Explosive - Shell
|above = Turret Cannon
|proj_speed  = 12000
|label4 = Projectile Type
|range        = 7000
|data4 = Explosive - Shell
|rof          = 2.5
|label5 = Projectile Speed
|clip        = 1
|data5 = 12000
 
|label6 = Range
<!-- Miscellaneous -->
|data6 = 7000
|internalname = Rx_Defence_Turret
|label7 = Rate of Fire
|jargon      =  
|data7 = 2.5
|label8 = Clip
|data8 = 1
}}
}}
The '''Turret''' is a low-level defense structure used by the [[Brotherhood of Nod]].


The Turret is a low-level defense structure belonging to the [[Brotherhood of Nod]].
==Appearance==
 
[[Category:Defense Buildings]]
[[Category:Nod Buildings]]
[[Category:Buildings]]
 
== Appearance ==
The Turret is a small building composed by a cannon, a rotating red top section, and a grey support structure.
The Turret is a small building composed by a cannon, a rotating red top section, and a grey support structure.


==Damage Table==
==Function==
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 80 || x10 || x0.8 || x0.3 || x0.8 || x1.15 || x1.15 || x1.15 || x1.32 || x5.28
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the shell.
 
Automated defense buildings obtain [[Veterancy]] by killing [[Infantry]] and destroying [[Vehicles]].
 
== Function ==
Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal].
Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal].


The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy [[armor]]s. The Turret does not deactivate upon destruction of the [[Power Plant]].
The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy [[armor]]s. The Turret does not deactivate upon destruction of the [[Power Plant]].


== Strategy ==
==Strategy==
===Counters===
===Counters===
Turrets are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.
Turrets are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.
==External Links==
 
{{Template:Building_Navbox}}
==See also==
* {{CnCWiki|Turret_(Renegade)|Turret}}
* [[Guard Tower]], GDI anti-personnel counterpart
{{Buildings}}
[[Category:Nod buildings]]
[[Category:Defense buildings]]

Latest revision as of 12:50, 30 January 2021

Turret
Defense
Faction Brotherhood of Nod Brotherhood of Nod
Role Automated defense
Health 1000
Cannon
Damage
Base Damage80
Headshotx10
Kevlar Armorx0.8
Flak Armorx0.3
Lazarus Armorx0.8
Heavy Armorx1.15
Light Armorx1.15
Aerial Armorx1.15
Buildingx1.32
MCTx5.28
Projectile type Explosive - Shell
Projectile speed 12000
Range 7000
Rate of fire 2.5
Clip size 1
Miscellaneous
Internal name Rx_Defence_Turret

The Turret is a low-level defense structure used by the Brotherhood of Nod.

Appearance

The Turret is a small building composed by a cannon, a rotating red top section, and a grey support structure.

Function

Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal].

The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy armors. The Turret does not deactivate upon destruction of the Power Plant.

Strategy

Counters

Turrets are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.

See also