Raveshaw

From Totem Arts Wiki
Revision as of 07:45, 28 January 2021 by AcolyteII (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Gideon Raveshaw
Wiki nod raveshaw.jpg
Character
Faction Brotherhood of Nod Brotherhood of Nod
Role Anti-armor infantry
Health 100
Armor 200 (Recruit)
225 (Veteran)
250 (Elite)
300 (Heroic)
Armor type Flak
Speed 100
Cost $1000
Requires Hand of Nod
Loadout
Primary weapon Railgun
Sidearm Heavy Pistol, Tiberium flechette pistol
Explosives Timed C4 x1
Anti Tank Mine x2
Grenades EMP Grenade x1
Miscellaneous
Internal name Rx_FamilyInfo_Nod_Raveshaw
Jargon Rave

Raveshaw is the anti-armor specialist of the Brotherhood of Nod, able to snipe at vehicles from safe locations.

Appearance

Raveshaw is a General, and wears an outfit matching the Brotherhood colors, composed by black boots, red trousers, black gloves, and a black suit with a red tie. He complements his outfit with a military peaked cap featuring a Nod logo on the front and fancy black glasses.

Function

Raveshaw deals great damage to vehicles, crippling their armor away with slow but powerful shots; he also carries Anti Tank Mines and an EMP Grenade to further emphasize his anti-vehicle role.

Strategy

Usage

Raveshaw's Railgun has moderate range, very low rate of fire but very high damage in a single shot; therefore he is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Raveshaw should seek cover until his weapon has recharged.

Raveshaw is able to deal high damage against infantries as well, and also being able to kill them by scoring a headshot, but the slow recharging sequence of his weapons will prove costly, especially against infantries with automatic weapons, should he miss a shot; therefore, his effectiveness against infantry is determined by the player's aiming skills and reflexes, akin to sniper characters such as Black Hand Sniper or Sakura. Still, his weapon has only one level of zoom and a slower rate of fire compared to Sniper Rifles and Ramjet Rifles.

Raveshaw has both Anti Tank Mines and EMP Grenades, which will prove useful against enemy vehicle rushes.

Raveshaws pistol can serve anti infantry roles but its most effective as tool for finishing of enemies which were already damaged by your railgun or teammates.

Counters

Raveshaw share the same weakness that snipers have: he is usually at disadvantage if players get close to them; infantries such as Patch, Officer, and Mobius are preferred for their high rate of fire when confronting him in close quarters. When approaching him, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Raveshaw might still be able to snipe your head even when you are moving around. Raveshaws secondary weapon is no real threat to vehicles plus requires clear and long burst into head to take on healthy infantry.

Deadeye and Havoc will also counter Raveshaw, since the former are snipers and have longer range than him.

For vehicles, Raveshaw will prove to be a serious threat, jumping out to fire at you and then falling back into cover. Usually he will strike at you from infantry paths, so you cannot ram him over. Laying suppressing fire with APCs or tank shells will not work very well in this situation. It is best to either retreat, have some Engineers backing you up, or just remaining around to act as a distraction in order to allow teammates to deal with him.

See also