SAM Site: Difference between revisions

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===Counters===
===Counters===
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.
==External Links==
{{Template:Building_Navbox}}

Revision as of 16:51, 14 September 2016

SAM Site
SAM Site
Faction Both
Function Automated Defense
Rate of Fire 4 Seconds
Range 7000
Damage 50 x2
Health 1000

The SAM Site is a low-level defense structure, belonging to the Brotherhood of Nod.

Appearance

The SAM Site is made by a small rotating turret with a slim support and armed with six rocket launchers.

Function

SAM Sites are employed to defend against aerial vehicles, and have lower health and no interior or Master Control Terminal.

The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The SAM Site does not deactivate upon destruction of the Power Plant.

Strategy

Counters

As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.

External Links