Anti-Air Tower: Difference between revisions
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Revision as of 21:31, 18 November 2017
Anti-Air Tower | |
---|---|
Faction | GDI |
Function | Automated Defense |
Armament | AA Rocket |
Health | 1000 |
Anti-Air Rocket | |
---|---|
Projectile Type | Explosive - Shell |
Projectile Speed | from 3000 to 6000 |
Range | 7000 |
Rate of Fire | 4 |
Clip | 4 |
The Anti-Air Tower is a low-level defense structure, belonging to the Global Defense Initiative.
Appearance
The Anti-Air Tower is composed by a twin rocket launcher mounted on the top of the roof of a watchtower.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
150 | x10 | x1 | x0.5 | x1 | x0.48 | x0.48 | x1 | x0.96 | x3.84 |
Full damage will be inflicted only if the target body is struck completely by the rocket.
Automated defense buildings obtain Veterancy by killing Infantry and destroying Vehicles.
Function
Anti-Air Tower are employed to defend against aerial vehicles, and have lower health and no interior or Master Control Terminal.
The Anti-Air Tower automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The Anti-Air Tower does not deactivate upon destruction of the Power Plant.
Strategy
Counters
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.