Guard Tower: Difference between revisions
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|label3 = Function | |label3 = Function | ||
|data3 = Automated Defense | |data3 = Automated Defense | ||
|label4 = | |label4 = Armament | ||
|data4 = | |data4 = Machine Gun | ||
|label5 = | |label5 = Health | ||
|data5 = | |data5 = 1000 | ||
|label6 = | }} | ||
|data6 = | {{Infobox | ||
|label7 = | |abovestyle = color:#750000 | ||
|data7 = | |above = Machine Gun | ||
|label8 = | |label4 = Projectile Type | ||
|data8 = | |data4 = Bullet rounds | ||
|label5 = Projectile Speed | |||
|data5 = 14000 | |||
|label6 = Range | |||
|data6 = 7000 | |||
|label7 = Rate of Fire | |||
|data7 = 0.08 | |||
|label8 = Clip | |||
|data8 = 60 | |||
}} | }} | ||
Line 27: | Line 35: | ||
== Appearance == | == Appearance == | ||
The Guard Tower is composed by a machine gun mounted below the roof of a watchtower. | The Guard Tower is composed by a machine gun mounted below the roof of a watchtower. | ||
==Damage Table== | |||
{| class="wikitable" | |||
|- | |||
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier | |||
|- | |||
| 12 || x2.5 || x0.7 || x1.3 || x1 || x0.1 || x0.2 || x0.33 || x0.1 || x0.4 | |||
|- | |||
|} | |||
Full damage will be inflicted only if the target body is struck completely by the bullet. | |||
Automated defense buildings cannot obtain [[Veterancy]]. | |||
== Function == | == Function == |
Revision as of 18:15, 15 September 2016
Guard Tower | |
---|---|
Faction | GDI |
Function | Automated Defense |
Armament | Machine Gun |
Health | 1000 |
Machine Gun | |
---|---|
Projectile Type | Bullet rounds |
Projectile Speed | 14000 |
Range | 7000 |
Rate of Fire | 0.08 |
Clip | 60 |
The Guard Tower is a low-level defense structure belonging to the Global Defense Initiative.
Appearance
The Guard Tower is composed by a machine gun mounted below the roof of a watchtower.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
12 | x2.5 | x0.7 | x1.3 | x1 | x0.1 | x0.2 | x0.33 | x0.1 | x0.4 |
Full damage will be inflicted only if the target body is struck completely by the bullet.
Automated defense buildings cannot obtain Veterancy.
Function
Guard Towers contribute significantly to base defenses, and have lower health and no interior or Master Control Terminal.
The Guard Tower automatically attacks nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the Power Plant.
Strategy
Counters
They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry, as they are much more threatening to infantry than the Turret. One tip, is to step out just enough for it to try to attack, so it wastes the magazine and allows you time to run between cover while it reloads.