Guard Tower: Difference between revisions

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Full damage will be inflicted only if the target body is struck completely by the bullet.
Full damage will be inflicted only if the target body is struck completely by the bullet.


Automated defense buildings cannot obtain [[Veterancy]].
Automated defense buildings obtain [[Veterancy]] by killing [[Infantry]] and destroying [[Vehicle]]s.


== Function ==  
== Function ==  

Revision as of 09:29, 10 August 2017

Guard Tower
Guard Tower
Faction GDI
Function Automated Defense
Armament Machine Gun
Health 1000
Machine Gun
Projectile Type Bullet rounds
Projectile Speed 14000
Range 7000
Rate of Fire 0.08
Clip 60

The Guard Tower is a low-level defense structure belonging to the Global Defense Initiative.

Appearance

The Guard Tower is composed by a machine gun mounted below the roof of a watchtower.

Damage Table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
12 x2.5 x0.7 x1.3 x1 x0.1 x0.2 x0.33 x0.1 x0.4

Full damage will be inflicted only if the target body is struck completely by the bullet.

Automated defense buildings obtain Veterancy by killing Infantry and destroying Vehicles.

Function

Guard Towers contribute significantly to base defenses, and have lower health and no interior or Master Control Terminal.

The Guard Tower automatically attacks nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the Power Plant.

Strategy

Counters

They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry, as they are much more threatening to infantry than the Turret. One tip, is to step out just enough for it to try to attack, so it wastes the magazine and allows you time to run between cover while it reloads.

External Links