Guard Tower: Difference between revisions

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<!-- Primary armament -->
<!-- Primary armament -->
|weapon      = Machine Gun
|weapon      = Machine Gun
|damage      = 12
|damage      = {{Damage
|base    = 12
|headshot = x2.5
|kevlar  = x0.7
|flak    = x1.3
|lazarus  = x1
|heavy    = x0.1
|light    = x0.2
|aerial  = x0.33
|building = x0.1
|mct      = x0.4
}}
|proj_type    = Bullet rounds
|proj_type    = Bullet rounds
|proj_speed  = 14000
|proj_speed  = 14000
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The '''Guard Tower''' is a low-level defense structure used by the [[Global Defense Initiative]].
The '''Guard Tower''' is a low-level defense structure used by the [[Global Defense Initiative]].


== Appearance ==
==Function==  
The Guard Tower is composed by a machine gun mounted below the roof of a watchtower.
 
== Damage table ==
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 12 || x2.5 || x0.7 || x1.3 || x1 || x0.1 || x0.2 || x0.33 || x0.1 || x0.4
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the bullet.
 
Automated defense buildings obtain [[Veterancy]] by killing [[Infantry]] and destroying [[Vehicles]].
 
== Function ==  
Guard Towers contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal]].
Guard Towers contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal]].


The Guard Tower automatically attacks nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the [[Power Plant]].
The Guard Tower automatically attacks nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the [[Power Plant]].


== Strategy ==
==Strategy==
=== Counters ===
===Counters===
They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry, as they are much more threatening to infantry than the [[Turret]]. One tip, is to step out just enough for it to try to attack, so it wastes the magazine and allows you time to run between cover while it reloads.
They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry, as they are much more threatening to infantry than the [[Turret]]. One tip, is to step out just enough for it to try to attack, so it wastes the magazine and allows you time to run between cover while it reloads.


== See also ==
==See also==
* [[Turret]], Nod anti-armor counterpart
* [[Turret]], Nod anti-armor counterpart
{{Buildings}}
{{Buildings}}
[[Category:GDI buildings]]
[[Category:GDI buildings]]
[[Category:Defense buildings]]
[[Category:Defense buildings]]

Revision as of 12:56, 30 January 2021

Guard Tower
RenX WeaponIcon Guard Tower.png
DEF GuardTower.png
Defense
Faction Global Defense Initiative Global Defense Initiative
Role Automated defense
Health 1000
Machine Gun
Damage
Base Damage12
Headshotx2.5
Kevlar Armorx0.7
Flak Armorx1.3
Lazarus Armorx1
Heavy Armorx0.1
Light Armorx0.2
Aerial Armorx0.33
Buildingx0.1
MCTx0.4
Projectile type Bullet rounds
Projectile speed 14000
Range 7000
Rate of fire 0.08
Clip size 60
Miscellaneous
Internal name Rx_Defence_GuardTower
Jargon GT

The Guard Tower is a low-level defense structure used by the Global Defense Initiative.

Function

Guard Towers contribute significantly to base defenses, and have lower health and no interior or Master Control Terminal.

The Guard Tower automatically attacks nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the Power Plant.

Strategy

Counters

They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry, as they are much more threatening to infantry than the Turret. One tip, is to step out just enough for it to try to attack, so it wastes the magazine and allows you time to run between cover while it reloads.

See also

  • Turret, Nod anti-armor counterpart