Turret

From Totem Arts Wiki
Revision as of 22:16, 26 December 2016 by Jarzey (talk | contribs)
Jump to navigation Jump to search
Turret
Turret
Faction Nod
Function Automated Defense
Armament Cannon
Health 1000
Turret Cannon
Projectile Type Explosive - Shell
Projectile Speed 12000
Range 7000
Rate of Fire 2.5
Clip 1

The Turret is a low-level defense structure belonging to the Brotherhood of Nod.

Appearance

The Turret is a small building composed by a cannon, a rotating red top section, and a grey support structure.

Damage Table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
80 x10 x0.8 x0.3 x0.8 x1.15 x1.15 x1.15 x1.32 x5.28

Full damage will be inflicted only if the target body is struck completely by the shell.

Automated defense buildings cannot obtain Veterancy.

Function

Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal].

The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy armors. The Turret does not deactivate upon destruction of the Power Plant.

Strategy

Counters

Turrets are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.

External Links