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{{Infobox
{{Infobox building
|abovestyle = color:#750000
|theme        = nod
|above = Turret
|name        = SAM Site
|image = [[File:X.jpg|210px|alt=SAM Site]]
|icon        =  
|label2 = Faction
|image       = DEF_SamSite.png
|data2 = Nod
|imgsize      = 250px
|label3 = Function
|imgdesc      =  
|data3 = Automated Defense
 
|label4 = Rate of Fire
<!-- General characteristics -->
|data4 = 2.5 Seconds
|faction      = {{Faction|Nod}}
|label5 = Range
|role        = Automated defense
|data5 = 7000
|health      = 1000
|label6 = Damage
|is_defense  = 1
|data6 = 80
 
|label7 = Health
<!-- Primary armament -->
|data7 = 1000
|weapon      = Surface-to-Air Missile
|damage      =  
|proj_type    = Explosive - Shell
|proj_speed  = 3000-6000
|range        = 7000
|rof          = 4
|clip        = 4
 
<!-- Miscellaneous -->
|internalname = Rx_Defence_SAMSite
|jargon      = SAM
}}
}}
The '''SAM Site''' is an anti-air base defense used by the [[Brotherhood of Nod]].
== Appearance ==
The SAM Site is made by a small rotating turret with a slim support and armed with six rocket launchers.
== Damage table ==
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 150 || x10 || x1 || x0.5 || x1 || x0.48 || x0.48 || x1 || x0.96 || x3.84
|-
|}
Full damage will be inflicted only if the target body is struck completely by the rocket.
Automated defense buildings obtain [[Veterancy]] by killing [[Infantry]] and destroying [[Vehicles]].
== Function ==
SAM Sites are employed to defend against aerial vehicles, and have lower health and no interior or [[Master Control Terminal]].
The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The SAM Site does not deactivate upon destruction of the [[Power Plant]].


The Turret is an low-level defense structure belong to the Brotherhood of Nod. It does not deactivate upon destruction of the [[Power Plant]]. It automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, Heavy, and Aerial Armors.
== Strategy ==
=== Counters ===
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.


==Strategy==
== See also ==
Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal]]. They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip, is to get point blank to a turret, as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.
* {{CnCWiki|SAM_site_(Renegade)|SAM Site}}
* [[Anti-Air Tower]], GDI counterpart
{{Buildings}}
[[Category:Nod buildings]]
[[Category:Defense buildings]]

Latest revision as of 08:22, 12 September 2020

SAM Site
Defense
Faction Brotherhood of Nod Brotherhood of Nod
Role Automated defense
Health 1000
Surface-to-Air Missile
Projectile type Explosive - Shell
Projectile speed 3000-6000
Range 7000
Rate of fire 4
Clip size 4
Miscellaneous
Internal name Rx_Defence_SAMSite
Jargon SAM

The SAM Site is an anti-air base defense used by the Brotherhood of Nod.

Appearance

The SAM Site is made by a small rotating turret with a slim support and armed with six rocket launchers.

Damage table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
150 x10 x1 x0.5 x1 x0.48 x0.48 x1 x0.96 x3.84

Full damage will be inflicted only if the target body is struck completely by the rocket.

Automated defense buildings obtain Veterancy by killing Infantry and destroying Vehicles.

Function

SAM Sites are employed to defend against aerial vehicles, and have lower health and no interior or Master Control Terminal.

The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The SAM Site does not deactivate upon destruction of the Power Plant.

Strategy

Counters

As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.

See also