SAM Site: Difference between revisions
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{{Infobox | {{Infobox building | ||
| | |theme = nod | ||
| | |name = SAM Site | ||
|image = | |icon = | ||
| | |image = DEF_SamSite.png | ||
| | |imgsize = 250px | ||
| | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
| | |faction = {{Faction|Nod}} | ||
| | |role = Automated defense | ||
| | |health = 1000 | ||
| | |is_defense = 1 | ||
| | |||
| | <!-- Primary armament --> | ||
| | |weapon = Surface-to-Air Missile | ||
|damage = | |||
|proj_type = Explosive - Shell | |||
|proj_speed = 3000-6000 | |||
|range = 7000 | |||
|rof = 4 | |||
|clip = 4 | |||
<!-- Miscellaneous --> | |||
|internalname = Rx_Defence_SAMSite | |||
|jargon = SAM | |||
}} | }} | ||
The '''SAM Site''' is an anti-air base defense used by the [[Brotherhood of Nod]]. | |||
== Appearance == | |||
The SAM Site is made by a small rotating turret with a slim support and armed with six rocket launchers. | |||
== Damage table == | |||
{| class="wikitable" | |||
|- | |||
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier | |||
|- | |||
| 150 || x10 || x1 || x0.5 || x1 || x0.48 || x0.48 || x1 || x0.96 || x3.84 | |||
|- | |||
|} | |||
Full damage will be inflicted only if the target body is struck completely by the rocket. | |||
Automated defense buildings obtain [[Veterancy]] by killing [[Infantry]] and destroying [[Vehicles]]. | |||
== Function == | |||
SAM Sites are employed to defend against aerial vehicles, and have lower health and no interior or [[Master Control Terminal]]. | |||
The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The SAM Site does not deactivate upon destruction of the [[Power Plant]]. | |||
== Strategy == | |||
=== Counters === | |||
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around. | |||
== | == See also == | ||
* {{CnCWiki|SAM_site_(Renegade)|SAM Site}} | |||
* [[Anti-Air Tower]], GDI counterpart | |||
{{Buildings}} | |||
[[Category:Nod buildings]] | |||
[[Category:Defense buildings]] |
Latest revision as of 08:22, 12 September 2020
SAM Site | |
---|---|
Defense | |
Faction | Brotherhood of Nod |
Role | Automated defense |
Health | 1000 |
Surface-to-Air Missile | |
Projectile type | Explosive - Shell |
Projectile speed | 3000-6000 |
Range | 7000 |
Rate of fire | 4 |
Clip size | 4 |
Miscellaneous | |
Internal name | Rx_Defence_SAMSite |
Jargon | SAM |
The SAM Site is an anti-air base defense used by the Brotherhood of Nod.
Appearance
The SAM Site is made by a small rotating turret with a slim support and armed with six rocket launchers.
Damage table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
150 | x10 | x1 | x0.5 | x1 | x0.48 | x0.48 | x1 | x0.96 | x3.84 |
Full damage will be inflicted only if the target body is struck completely by the rocket.
Automated defense buildings obtain Veterancy by killing Infantry and destroying Vehicles.
Function
SAM Sites are employed to defend against aerial vehicles, and have lower health and no interior or Master Control Terminal.
The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The SAM Site does not deactivate upon destruction of the Power Plant.
Strategy
Counters
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.
See also
- SAM Site on the Command & Conquer Wiki
- Anti-Air Tower, GDI counterpart