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{{Infobox building
|name        = Gun Emplacement
|icon        =
|image        = DEF_GunEmp.png
|imgsize      = 250px
|imgdesc      =


{{Infobox
<!-- General characteristics -->
|above = Gun Emplacement
|is_defense  = 1
|image = [[File:DEF_GunEmp.png|210px|alt=Gun Emplacement]]
|faction      = {{Faction|GDI}}<br />{{Faction|Nod}}
|label2 = Faction
|role        = Manual defense
|data2 = Both
|health      = {{Unbulleted list
|label3 = Function
|400 (Recruit)
|data3 = Manual Defense
|500 (Veteran)
|label4 = Health
|600 (Elite)
|data4 =
|700 (Heroic)
*400 (Recruit)
*500 (Veteran)
*600 (Elite)
*700 (Heroic)
|label5 = Armor Type
|data5 = Light
|label6 = Armaments
|data6 =
*Gatling Gun
*Auto Cannon
|label7 = Seats
|data7 = 1
}}
}}
{{Infobox
|seats        = 1
|above = Gatling Gun
 
|label4 = Projectile Type
<!-- Primary armament -->
|data4 = Bullet rounds
|weapon      = Gatling Gun
|label5 = Projectile Speed
|damage      =  
|data5 = 14000
|proj_type    = Bullet rounds
|label6 = Range
|proj_speed  = 14000
|data6 = 10000
|range        = 10000
|label7 = Rate of Fire
|rof          = 0.08
|data7 = 0.08
|clip        = {{Unbulleted list
|label8 = Clip
|100 (Recruit)
|data8 =
|110 (Veteran)
*100 (Recruit)
|125 (Elite)
*110 (Veteran)
|150 (Heroic)
*125 (Elite)
*150 (Heroic)
}}
}}
{{Infobox
 
|above = Auto Cannon
<!-- Secondary armament -->
|label4 = Projectile Type
|weapon_2    = Auto Cannon
|data4 = Explosive Bullets
|damage_2    =  
|label5 = Projectile Speed
|proj_type_2  = Explosive Bullets
|data5 = 9000
|proj_speed_2 = 9000
|label6 = Range
|range_2      = 10000
|data6 = 10000
|rof_2        = 0.15
|label7 = Rate of Fire
|clip_2      = {{Unbulleted list
|data7 = 0.15
|6 (Recruit)
|label8 = Clip
|8 (Veteran)
|data8 =
|10 (Elite)
*6 (Recruit)
|12 (Heroic)
*8 (Veteran)
*10 (Elite)
*12 (Heroic)
}}
}}


Gun Emplacement are manually operated defenses used to secure the perimeter while offering cover for its operator.
<!-- Miscellaneous -->
 
|internalname = Rx_Defence_GunEmplacement
[[Category:Emplacements]]
|jargon      =
[[Category:GDI Buildings]]
}}
[[Category:Nod Buildings]]
'''Gun Emplacements''' are manually operated defenses used to secure the perimeter while offering cover for its operator.
[[Category:Buildings]]


== Appearance ==
== Appearance ==
The Gun Emplacement is a manned turret with a cockpit for the operator, armed with a gatling gun on its left and a small twin cannon on its right.
The Gun Emplacement is a manned turret with a cockpit for the operator, armed with a gatling gun on its left and a small twin cannon on its right.


==Damage Table==
== Damage table ==
'''Gatling Gun'''
'''Gatling Gun'''
{| class="wikitable"
{| class="wikitable"
Line 100: Line 88:


== Strategy ==
== Strategy ==
===Usage===
=== Usage ===
Gun Emplacements can tear infantry apart with its gatling gun or damage both light and heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.
Gun Emplacements can tear infantry apart with its gatling gun or damage both light and heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.


Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.
Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.


===Counters===
=== Counters ===
Since the Gun Emplacement is considered light armored, fire from tanks, [[Sydney]]s, [[Raveshaw]]s will make quick work of it. Even [[Havoc]]s and [[Sakura]]s can manage to do decent damage to it with their [[Ramjet Rifle]]s. A single [[Timed C4]] will suffice to destroy it.
Since the Gun Emplacement is considered light armored, fire from tanks, [[Sydney]]s, [[Raveshaw]]s will make quick work of it. Even [[Havoc]]s and [[Sakura]]s can manage to do decent damage to it with their [[Ramjet Rifle]]s. A single [[Timed C4]] will suffice to destroy it.


If facing the Gun Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in.
If facing the Gun Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in.
==External Links==
 
{{Template:Building_Navbox}}
== See also ==
* {{CnCWiki|Gun_emplacement|Gun Emplacement}}
{{Buildings}}
[[Category:GDI buildings]]
[[Category:Nod buildings]]
[[Category:Emplacements]]

Latest revision as of 08:25, 12 September 2020

Gun Emplacement
Defense
Faction Global Defense Initiative Global Defense Initiative
Brotherhood of Nod Brotherhood of Nod
Role Manual defense
Health 400 (Recruit)
500 (Veteran)
600 (Elite)
700 (Heroic)
Seats 1
Gatling Gun
Projectile type Bullet rounds
Projectile speed 14000
Range 10000
Rate of fire 0.08
Clip size 100 (Recruit)
110 (Veteran)
125 (Elite)
150 (Heroic)
Auto Cannon
Projectile type Explosive Bullets
Projectile speed 9000
Range 10000
Rate of fire 0.15
Clip size 6 (Recruit)
8 (Veteran)
10 (Elite)
12 (Heroic)
Miscellaneous
Internal name Rx_Defence_GunEmplacement

Gun Emplacements are manually operated defenses used to secure the perimeter while offering cover for its operator.

Appearance

The Gun Emplacement is a manned turret with a cockpit for the operator, armed with a gatling gun on its left and a small twin cannon on its right.

Damage table

Gatling Gun

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
10 x2 x0.7 x1.3 x1 x0.15 x0.2 x0.33 x0.1 x0.4

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Auto Cannon

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
40 x2 x1 x0.5 x1 x0.76 x0.76 x0.76 x1.52 x4.56

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Gun Emplacement is a defensive building that acts like a vehicle's turret, since it needs a player to man it in order to work. It can turn by 360 degrees and it must be aimed and fired manually towards the enemies.

Should the emplacement be destroyed, another will appear in the same spot after a set amount of time has passed.

Strategy

Usage

Gun Emplacements can tear infantry apart with its gatling gun or damage both light and heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.

Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.

Counters

Since the Gun Emplacement is considered light armored, fire from tanks, Sydneys, Raveshaws will make quick work of it. Even Havocs and Sakuras can manage to do decent damage to it with their Ramjet Rifles. A single Timed C4 will suffice to destroy it.

If facing the Gun Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in.

See also