Rocket Emplacement: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
Jarzey (talk | contribs)
No edit summary
RaiderAlpha (talk | contribs)
mNo edit summary
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox building
|name        = Rocket Emplacement
|icon        =
|image        = DEF_RocketEmp.png
|imgsize      = 250px
|imgdesc      =


{{Infobox
<!-- General characteristics -->
|abovestyle = color:#750000
|is_defense  = 1
|above = Rocket Emplacement
|faction      = {{Faction|GDI}}<br />{{Faction|Nod}}
|image =
|role        = Manual defense
|label2 = Faction
|health      = {{Unbulleted list
|data2 = Both
|400 (Recruit)
|label3 = Function
|500 (Veteran)
|data3 = Manual Defense
|600 (Elite)
|label4 = Health
|700 (Heroic)
|data4 = 400
|label5 = Armor Type
|data5 = Light
|label6 = Armaments
|data6 =
*SWARM Launcher
*Hellfire Missile
|label7 = Seats
|data7 = 1
}}
}}
|seats        = 1


Rocket Emplacement are manually operated defenses used to secure the perimeter while offering cover for its operator.
<!-- Primary armament -->
|weapon      = SWARM Launcher
|damage      =
|proj_type    = Explosive - Rocket
|proj_speed  = 3000
|range        = 10000
|rof          = 0.15
|clip        =
*12 (Recruit)
*14 (Veteran)
*16 (Elite)
*18 (Heroic)


[[Category:Emplacements]]
<!-- Secondary armament -->
[[Category:GDI Buildings]]
|weapon_2    = Hellfire Missiles
[[Category:Nod Buildings]]
|damage_2    =
[[Category:Buildings]]
|proj_type_2  = Explosive - Rocket
|proj_speed_2 = 6000
|range_2      = 10000
|rof_2        = 0.15
|clip_2      = 1


<!-- Miscellaneous -->
|internalname = Rx_Defence_RocketEmplacement
|jargon      =
}}
'''Rocket Emplacements''' are manually operated defenses used to secure the perimeter while offering cover for its operator.


== Appearance ==
== Appearance ==
The Rocket Emplacement is a manned turret with a cockpit for the operator, armed with a multi-missile launcher on its left and a large rocket launcher on its right.
The Rocket Emplacement is a manned turret with a cockpit for the operator, armed with a multi-missile launcher on its left and a large rocket launcher on its right.


==Armaments==
== Damage table ==
Rocket Emplacements have two weapons: SWARM Launcher and Hellfire Missile
'''SWARM Launcher'''
The SWARM Launcher does 14 points of damage to vehicles per rocket, and it has 12 missiles in its clip before needing to reload; The Hellfire Missile does 125 points of damage to vehicles, and it has only 1 rocket in its clip before needing to reload.
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 18 || x5 || x1 || x0.5 || x1 || x0.76 || x0.76 || x0.76 || x1.52 || x4.56
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the rocket.
 
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.
 
'''Hellfire Missile'''
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 125 || x10 || x1 || x0.5 || x1 || x1 || x1 || x1 || x2 || x8
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the rocket.
 
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.


== Function ==
== Function ==
The Rocket Emplacement is a defensive building that acts like a vehicle's turret, since it needs a player to man it in order to work. It can turn by 360 degrees and it must be aimed and fire manually towards the enemies.
The Rocket Emplacement is a defensive building that acts like a vehicle's turret, since it needs a player to man it in order to work. It can turn by 360 degrees and it must be aimed and fired manually towards the enemies.


Should the emplacement be destroyed, another will appear in the same spot after a set amount of time has passed.
Should the emplacement be destroyed, another will appear in the same spot after a set amount of time has passed.


== Strategy ==
== Strategy ==
===Usage===
=== Usage ===
Rocket Emplacements can deal considerable damage both light or heavy armored vehicles, and take on aerial vehicles with its heat-seeking rockets, while its Hellfire Missile will deliver high splash damage. Because of its long reload times, it is advisable to wait for the lock-in to the target when firing on fast or aerial opponents, to maximize the chances of scoring a hit. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.
Rocket Emplacements can deal considerable damage to both light and heavy armored vehicles, and take on aerial vehicles with its heat-seeking rockets, while its Hellfire Missile will deliver high splash damage. Because of its long reload times, it is advisable to wait for the lock-in to the target when firing on fast or aerial opponents, to maximize the chances of scoring a hit. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.


Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.
Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.


===Counters===
=== Counters ===
Since the Rocket Emplacement is considered light armored, fire from tanks, [[Sydney]]s, [[Raveshaw]]s will make quick work of it. Even [[Havoc]]s and [[Sakura]]s can manage to do decent damage to it with their [[Ramjet]]s. A single [[Timed C4]] will suffice to destroy it.
Since the Rocket Emplacement is considered light armored, fire from tanks, [[Sydney]]s, [[Raveshaw]]s will make quick work of it. Even [[Havoc]]s and [[Sakura]]s can manage to do decent damage to it with their [[Ramjet Rifle]]s. A single [[Timed C4]] will suffice to destroy it.


If facing the Rocket Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in. Exercise caution against the occasional Hellfire Missile that might catch the player with its area of effect.
If facing the Rocket Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in. Exercise caution against the occasional Hellfire Missile that might catch the player with its area of effect.
== See also ==
* {{CnCWiki|Rocket_emplacement|Rocket Emplacement}}
{{Buildings}}
[[Category:GDI buildings]]
[[Category:Nod buildings]]
[[Category:Emplacements]]

Latest revision as of 08:26, 12 September 2020

Rocket Emplacement
Defense
Faction Global Defense Initiative Global Defense Initiative
Brotherhood of Nod Brotherhood of Nod
Role Manual defense
Health 400 (Recruit)
500 (Veteran)
600 (Elite)
700 (Heroic)
Seats 1
SWARM Launcher
Projectile type Explosive - Rocket
Projectile speed 3000
Range 10000
Rate of fire 0.15
Clip size
  • 12 (Recruit)
  • 14 (Veteran)
  • 16 (Elite)
  • 18 (Heroic)
Hellfire Missiles
Projectile type Explosive - Rocket
Projectile speed 6000
Range 10000
Rate of fire 0.15
Clip size 1
Miscellaneous
Internal name Rx_Defence_RocketEmplacement

Rocket Emplacements are manually operated defenses used to secure the perimeter while offering cover for its operator.

Appearance

The Rocket Emplacement is a manned turret with a cockpit for the operator, armed with a multi-missile launcher on its left and a large rocket launcher on its right.

Damage table

SWARM Launcher

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
18 x5 x1 x0.5 x1 x0.76 x0.76 x0.76 x1.52 x4.56

Full damage will be inflicted only if the target body is struck completely by the rocket.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Hellfire Missile

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
125 x10 x1 x0.5 x1 x1 x1 x1 x2 x8

Full damage will be inflicted only if the target body is struck completely by the rocket.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Rocket Emplacement is a defensive building that acts like a vehicle's turret, since it needs a player to man it in order to work. It can turn by 360 degrees and it must be aimed and fired manually towards the enemies.

Should the emplacement be destroyed, another will appear in the same spot after a set amount of time has passed.

Strategy

Usage

Rocket Emplacements can deal considerable damage to both light and heavy armored vehicles, and take on aerial vehicles with its heat-seeking rockets, while its Hellfire Missile will deliver high splash damage. Because of its long reload times, it is advisable to wait for the lock-in to the target when firing on fast or aerial opponents, to maximize the chances of scoring a hit. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.

Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.

Counters

Since the Rocket Emplacement is considered light armored, fire from tanks, Sydneys, Raveshaws will make quick work of it. Even Havocs and Sakuras can manage to do decent damage to it with their Ramjet Rifles. A single Timed C4 will suffice to destroy it.

If facing the Rocket Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in. Exercise caution against the occasional Hellfire Missile that might catch the player with its area of effect.

See also