Gun Emplacement: Difference between revisions

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== Strategy ==
== Strategy ==
===Usage===
===Usage===
Gun Emplacements can tear infantry apart with its gatling gun or damage both light or heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.
Gun Emplacements can tear infantry apart with its gatling gun or damage both light and heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.


Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.
Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.

Revision as of 21:00, 25 February 2017

Gun Emplacement
Gun Emplacement
Faction Both
Function Manual Defense
Health
  • 400 (Recruit)
  • 500 (Veteran)
  • 600 (Elite)
  • 700 (Heroic)
Armor Type Light
Armaments
  • Gatling Gun
  • Auto Cannon
Seats 1
Gatling Gun
Projectile Type Bullet rounds
Projectile Speed 14000
Range 10000
Rate of Fire 0.08
Clip
  • 100 (Recruit)
  • 110 (Veteran)
  • 125 (Elite)
  • 150 (Heroic)
Auto Cannon
Projectile Type Explosive Bullets
Projectile Speed 9000
Range 10000
Rate of Fire 0.15
Clip
  • 6 (Recruit)
  • 8 (Veteran)
  • 10 (Elite)
  • 12 (Heroic)

Gun Emplacement are manually operated defenses used to secure the perimeter while offering cover for its operator.

Appearance

The Gun Emplacement is a manned turret with a cockpit for the operator, armed with a gatling gun on its left and a small twin cannon on its right.

Damage Table

Gatling Gun

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
10 x2 x0.7 x1.3 x1 x0.15 x0.2 x0.33 x0.1 x0.4

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Auto Cannon

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
40 x2 x1 x0.5 x1 x0.76 x0.76 x0.76 x1.52 x4.56

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Gun Emplacement is a defensive building that acts like a vehicle's turret, since it needs a player to man it in order to work. It can turn by 360 degrees and it must be aimed and fire manually towards the enemies.

Should the emplacement be destroyed, another will appear in the same spot after a set amount of time has passed.

Strategy

Usage

Gun Emplacements can tear infantry apart with its gatling gun or damage both light and heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.

Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.

Counters

Since the Gun Emplacement is considered light armored, fire from tanks, Sydneys, Raveshaws will make quick work of it. Even Havocs and Sakuras can manage to do decent damage to it with their Ramjet Rifles. A single Timed C4 will suffice to destroy it.

If facing the Gun Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in.

External Links