Renegade X: Difference between revisions

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===General Artists===
===General Artists===
'TK0104'<br />
'TK0104'<br />
'Henk'<br />
Richard 'Ric' Jeffery<br />
Richard 'Ric' Jeffery<br />
Robin 'Nielsen' Nielsen<br />
Robin 'Nielsen' Nielsen<br />
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Evan 'HappyConscript' Brooks<br />
Evan 'HappyConscript' Brooks<br />
Matthew 'maty' McDonald<br />
Matthew 'maty' McDonald<br />
Simon 'kenz3001' Mckenzie<br />
Ruud 'Ruud003' Gunnewiek<br />
Ruud 'Ruud003' Gunnewiek<br />
Ryan Wongwai<br />
Ryan Wongwai<br />
Aircraftkiller
Aircraftkiller
===General Labour===
Lime 'Limsup' Soup<br />
'Tomujain'


===Public Relations & Web Development===
===Public Relations & Web Development===

Revision as of 01:37, 16 January 2020

Renegade X is a First/Third Person Tactical Shooter. Two factions, the Global Defense Initiative (GDI) and the Brotherhood of Nod (Nod), are locked into a conflict over the green and mysterious resource Tiberium. The primary game mode is Command & Conquer (C&C/CnC), where your objective is to destroy your enemy's base using any and all means necessary.

History

Renegade X, formerly known as Renegade 2007, Started off as an Unreal Tournament 3 Mod which saw it's first public release on September 30th, 2007. At this stage, the game only had 2 maps (Islands and Field) and were still missing certain characters and aircraft. The game received several patches over the course of over a year, but were considering to make a standalone version of the game using the then still brand new UDK engine after only a couple of months. On October 1st 2010, They released their last major patch, and after that progress mostly halted on this mod in favour of developing a standalone version, which was by then renamed to Renegade X in early 2008.

A mini-singleplayer campaign named Black Dawn was released on February 28th, 2012, about 10 years after C&C Renegade's release, which was downloaded over 200.000 times from the official website over the course of 6 months. Reasons why Black Dawn was released before the multiplayer version was explained in a Game design podcast. Several reasons were expanding the game into the Standalone territory, and to test certain aspects of the game which could already be developed in the new engine, such as models, props and weapon handling.

Development continued on a multiplayer version, and the game entered Open Beta phase on 26th February 2014, exactly 12 years after C&C Renegade's North America release. After this release, development continues up to this day, with 5 open beta versions released.

Buildings

Each base consists of a set of buildings. These buildings vary from level to level, as decided by the level designer. There are a total of 10 buildings. Both teams may make use of a Power Plant to provide power to advanced base defenses, a Tiberium Refinery to provide war funds, a Repair Facility to repair damaged vehicles, and a Tiberium Silo as a source of funds in addition to the Refinery. A core component of the GDI base is the Barracks, which provides access to advanced infantry classes. For vehicles, GDI uses an on-field Weapons Factory to construct vehicles ranging from the speedy Humvee to the powerful Mammoth Tank. On levels that make use of advanced base defenses GDI uses the Advanced Guard Tower, which is armed with 4 automated gun turrets and an automated rocket turret. Similar to GDI's Barracks, the Hand of Nod provides Nod with advanced infantry classes. Instead of constructing tanks in the battle zone, Nod makes use of an Airstrip to airdrop vehicles such as Mobile Artillery and Stealth Tanks. On levels that make use of advanced base defenses Nod uses the Obelisk of Light, which is armed with a powerful laser. Many maps also include one or more various capturable tech buildings, which provide a team with added abilities.

On some levels, bases may be defended by automated defenses such as Turrets, Guard Towers, SAM Sites, and Anti-Air Towers. Manual defenses also exist, such as Rocket Emplacements and Gun Emplacements

Contributors

Project Lead and Sound Engineer

Bilalal 'FobbyGen' Bakri

Lead Artist, Producer, and Head Developer

Waqas 'Havoc89' Iqbal

Lead Programmers

Handepsilon
Daniel 'RypeL' Bockmann
Jessica 'Agent' James

Programmers

Sean 'Yosh56' Nolan
Shahman 'Roxez' Teh
Rob 'Schmitzenbergh' Smit
John 'Avalanche' Melton
Tom 'halo2pac' Cables
Eugen 'Pr0eX' Gerner
Joe 'coffeeburrito' Wakefield
Jeroen 'Chaos_Alfa' Houttuin
Franklin Iheanacho
Wiebe 'GreaseMonk' Geertsma
Zach 'triggerhappy' Gray
Randy 'SonnyX' von der Weide
Mike Geig
one1
Kil
nBab

General Artists

'TK0104'
'Henk'
Richard 'Ric' Jeffery
Robin 'Nielsen' Nielsen
Martin 'JeepRubi' Palko
Martin 'tintin' Sanchez
Sander 'ZixXer' Vereecken
Evan 'HappyConscript' Brooks
Matthew 'maty' McDonald
Ruud 'Ruud003' Gunnewiek
Ryan Wongwai
Aircraftkiller

General Labour

Lime 'Limsup' Soup
'Tomujain'

Public Relations & Web Development

Aaron 'Jam' Imming

Web Development Assistant

Remy 'Uncut' Lagerweij

Server Hosting

David 'Speedy' Ellsworth (DME Hosting)
Bryan Kloossterboer
Ben 'dog02' Rayeske (Finezt Hosting)
MPF Community

Animators

Kris 'PermaGrin' Ducote
Paolo 'Sinfect' Damaso

Contributing Artists

Rober 'Killa' Baker
Kevin 'DrGuppy' Butt
Elizabeth 'tomato' Deacon
Chris 'MightyBOB!' Kohl
Rafael Morais
Shaun 'WNxKain' Slater
Alexander 'Deathlink' Trautmann
Craig 'Glacious' Cooper
Shaikh Zhafri
Cody Vogel
Juan Villegas
Jakub Janiak
KatzSmile
Jordan Brooker
Benjamin Allen
Daniel Kamentsky
Nathan Elliott
Stoy79
Tugodoomer

Voice Actors

Sonya Cerdan
Ty Konzak
CJ Williams
Justin 'theGunrun' Ignacio
Isaak 'Kraftsman' Kraft van Ermel

Music & Sound Engineer

Sebastian Aav
Paul Curtis
Niels van der Leest
Adam Prack
Maarten Bonder

External Links