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  • |type = Primary weapon The '''Han Industries FG13 Dragonfly Flamethrower''' is the primary [[weapon]] of the [[Brotherhood of Nod]]'s [[Flame Trooper]]s.
    2 KB (236 words) - 20:03, 15 February 2022
  • |type = Primary weapon The '''V2 Venom Chemical Thrower''' is the primary [[weapon]] for the [[Brotherhood of Nod]]'s [[Chemical Trooper]]s.
    2 KB (272 words) - 20:07, 15 February 2022
  • |type = Primary weapon The '''Han Industries AR7 Condor Chaingun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of
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  • |type = Primary weapon The '''Gizmo Repair Gun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of
    2 KB (261 words) - 19:58, 15 February 2022
  • |type = Primary weapon The '''Gizmo Advanced Repair Gun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of
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  • ...ng into Tiberium field or being hit by [[Chemical Trooper]] or [[Mendoza]] primary weapon. Damage is inflicted in 13 cycles each taking 2 hp. ...and cannot be damaged by the [[Chemical Thrower]] or other Tiberium-based weapons.
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  • |type = Primary weapon The '''SDT-B Vulture pump action shotgun''' is the primary [[weapon]] used by both the [[GDI]] and the [[Nod]]'s [[Shotgunner]]s.
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  • |type = Primary weapon The '''Corebrette MMS-60 Locust Rocket Launcher''' is [[Gunner]]'s primary [[weapon]].
    2 KB (234 words) - 19:52, 25 April 2021
  • |type = Primary weapon The '''Marksman Rifle''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of
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  • |type = Primary weapon The '''Vervack R59 Pierce sniper rifle''' is the primary weapon of both the [[GDI]] and [[Nod]] [[Sniper]]s.
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  • |type = Primary weapon |damage = Primary fire
    3 KB (353 words) - 19:27, 25 April 2021
  • |type = Primary weapon The '''Tarantula Laser Chaingun''' is the primary [[weapon]] for the [[Brotherhood of Nod]]'s [[Laser Chaingunner]]s.
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  • |type = Primary weapon The '''Vervack AG79 K1 Kestrel Grenade Launcher''' is the main [[weapons|weapon]] for [[Global Defense Initiative]]'s [[Grenadier]]s.
    3 KB (338 words) - 21:04, 28 January 2021
  • |type = Primary weapon The '''Corebrette ML330 Missile Launcher''' is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of No
    2 KB (297 words) - 19:53, 15 February 2022
  • |type = Primary weapon The '''Merlin Personal Ion Cannon''' is [[Sydney]]'s main [[weapons|weapon]].
    2 KB (289 words) - 14:26, 25 April 2021
  • |type = Primary weapon The '''Firefly Laser Rifle''' is the primary [[weapon]] for the [[Brotherhood of Nod]]'s [[Stealth Black Hand]]s.
    2 KB (345 words) - 19:43, 25 April 2021
  • |type = Primary weapon The '''Hawkeye Ramjet Rifle''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of
    2 KB (308 words) - 20:45, 27 December 2021
  • |type = Primary weapon The '''Mantis T-AR 2 Tiberium Automatic Rifle''' is [[Mendoza]]'s primary [[weapon]].
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  • ...akened opponent infantries, especially when there is no time to reload the primary weapon. It does negligible damage to vehicles and buildings. {{Weapons}}
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  • |type = Primary weapon The '''Cobra 8 MK-XII Tactical Rifle''' is [[Patch]]'s primary [[weapon]].
    3 KB (408 words) - 10:57, 19 February 2022
  • |type = Primary weapon The '''Corebrette MK24 Flak Cannon''' is [[McFarland]]'s primary [[weapon]].
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  • <onlyinclude>Renegade X features a vast selection of weapons for players to fight with, from mass-produced [[Automatic Rifle]]s to highl Each faction has different unique weapons: the [[Global Defense Initiative]] fight with explosive weaponry, such as [
    8 KB (1,160 words) - 21:21, 17 February 2021
  • |type = Primary weapon The '''Cobretti AR-70 Raptor Automatic Rifle''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of
    3 KB (351 words) - 15:52, 25 April 2021
  • |type = Primary weapon The '''N144 Prototype Railgun''' is [[Raveshaw]]'s main [[weapons|weapon]].
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  • The '''Vervack Silenced Pistol''' is the side [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of No ...akened opponent infantries, especially when there is no time to reload the primary weapon. It does negligible damage to vehicles or buildings.
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  • * [[Weapons Factory]] ...base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.
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  • <!-- Primary armament --> ...nters against a Cruise Missile, as they can take it out with their primary weapons in a single shot. [[Gunner]] and [[Laser Chaingunner]] are also good infant
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  • ...o an infantry. Mainly used to attack from distance before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy p {{Weapons}}
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  • ...Repair Tool allows the player to repair their own Proximity C4, since the primary fire would disarm them. ...e in the Purchase Terminal from the item menu, yet they are considered a [[weapons|weapon]]. It has 350 cells before needing recharging; such amount is just e
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  • ...akened opponent infantries, especially when there is no time to reload the primary weapon. It does negligible damage to vehicles with heavy armor and building {{Weapons}}
    2 KB (282 words) - 19:19, 11 September 2020
  • ...them, especially when there is no time or it takes too long to reload the primary weapon. It does negligible damage to vehicles with heavy armor and building {{Weapons}}
    2 KB (302 words) - 16:01, 25 April 2021
  • ...them, especially when there is no time or it takes too long to reload the primary weapon. They are also extremely effective at assassinating unsuspecting ene {{Weapons}}
    2 KB (322 words) - 19:33, 11 September 2020
  • ...them, especially when there is no time or it takes too long to reload the primary weapon. It does negligible damage to vehicles or buildings. It can be usefu {{Weapons}}
    2 KB (314 words) - 19:36, 11 September 2020
  • ...nfantry. Mainly used to soften up Kevlar [[armor]] before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy p {{Weapons}}
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  • * Fixed vehicle weapons sometimes shooting in awkward angles when aiming at certain objects. * Weapons
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  • == Primary Weapon == ...y're at it, the key is to watch out for C4 throws and make use of AP based weapons.
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  • *'''LeftMouseButton''': Primary Fire *'''RightMouseButton''': Secondary Fire (only applicable on [[weapons]] and [[Vehicles]] with alternate fire)
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  • ...omatic Rifle]]; in addition, the Stealth Black Hand has small clips in his weapons, so he will be unable to quickly kill more than one infantry at a time with ...ilable, about 8 Stealth Black Hands can finish the building off with their primary weapon after they employed their [[Timed C4]].
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  • ** Primary Cannon ...Random Weapon crate weapons not being affected by veterancy correctly and weapons in specific order.
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  • <!-- Primary armament --> ...wire]]'s and [[Engineer]]'s to easily repair it from behind. It features a primary weapon of a 105mm cannon complimented by a Co-Axial Machine Gun.
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  • ...for every player. A [[Harvester]] is deployed from the [[Airstrip]] and [[Weapons Factory]] at the beginning of a game, and will continuously make trips to a ...when players are still poor. The Tiberium Refinery should be considered a primary target when attacking the enemy base in the early stages of the game.
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  • <!-- Primary armament --> <!-- Primary armament -->
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  • ...ack vehicles from safe spots without risk of retaliation. Rocket Soldiers' primary weapon will lock-on a target after few seconds, allowing missiles to home i ...st [[Engineer]]s. Still, the clips are smaller than most primary automatic weapons, and you will gain the advantage when they have either to reload or switch
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  • <!-- Primary armament --> ...considerably. Avoid missiles and flame throwers, as well as Tiberium-based weapons. A [[Timed C4]] is all that it takes to destroy you. You are also not recom
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  • <!-- Primary armament --> ...nt of health. Tank shells, missiles, flamethrowers, and [[Tiberium]] based weapons will also make short work of it. Also, a successful [[Timed C4]] explosion
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  • <!-- Primary armament --> ...considerably; tank shells, missiles, flamethrowers, and [[tiberium]] based weapons will also make short work of it. Also, a successful [[Timed C4]] explosion
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  • ...per's view fast by circling around him and keep hitting him with automatic weapons while he has to aim or reload; also, the reduced movement speed will not he ...s as side weapons, those usually fall short against most primary automatic weapons. When approaching the Sniper or repairing vehicles, strafe and jump around
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  • <!-- Primary armament --> ...ll damage it considerably; Missiles, flamethrowers, and [[tiberium]] based weapons will also make short work of it. Since Attack Cycles are usually moving aro
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  • <!-- Primary armament --> A-10 Warthog's weapons deal high damage against infantry and vehicles, but they are not effective
    4 KB (543 words) - 21:49, 25 January 2021
  • <!-- Primary armament --> ...ase though, you can try killing them quickly before they can unleash their weapons against your own tank. Also be careful for buggies that is driven by [[Tech
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  • ...rguably has the highest damage per second and rate of fire among all the [[weapons]], with the only drawback being short ranged; but as long he is in range, n Mobius has an alternate fire for his primary weapon where he charges up and shoots a surge of electricity forward. The s
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  • He was recruited by the GDI because of his proficiency with weapons and impressive war record. He was assigned to GDI's elite Dead 6 commando u ...ew fast by circling around him/her and keep hitting him/her with automatic weapons while he/she has to aim or reload; also, the reduced movement speed will no
    9 KB (1,532 words) - 14:53, 25 April 2021
  • <!-- Primary armament --> ...ssiles are made for dealing with vehicles and buildings, but actually both weapons can as well be used against all targets. Ramming infantry is a good idea, b
    4 KB (642 words) - 21:53, 25 January 2021
  • <!-- Primary armament --> ...ockets are made for dealing with vehicles and buildings, but actually both weapons can as well be used against all targets. Ramming infantry is a good idea, b
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  • <!-- Primary armament --> ...on full alert. In the Rush, no Stealth Tank in the group should fire their weapons at any condition other than luring the enemies away. Even that will cost th
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  • ...tion of the level, the player will be fully healed and usually given new [[weapons]]. Players can choose any campaign level from the level selection screen; f * '''LeftMouseButton''': Primary Fire
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  • ...he [[Global Defense Initiative]] and the [[Brotherhood of Nod]]. It is the primary means of base defense. {{Weapons}}
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  • ...Nothing on success, error otherwise || Disarms all of a player's deployed weapons # Token 0 is the primary header
    20 KB (2,852 words) - 08:52, 27 December 2022
  • ...y mode on the Laser Chaingun. Press 'Secondary Fire' first and then press 'Primary Fire' to skip the charge-up! ** Alt Fire now shares the same damage and splash values as primary.
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  • ...d into a conflict over the green and mysterious resource [[Tiberium]]. The primary game mode is [[Command & Conquer]] (C&C/CnC), where your objective is to de ...access to advanced infantry classes. For vehicles, GDI uses an on-field [[Weapons Factory]] to construct vehicles ranging from the speedy [[Humvee]] to the p
    9 KB (1,319 words) - 09:12, 14 February 2023