Radio Commands

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Radio Commands are short and quick text voiced messages that are commonly used to communicate on the battlefield, saving time instead of the player manually typing it out. They can be accessed by holding either Ctrl/LeftAlt or both. A list of message will appear on the left side of the screen, and each message will have a number associated with it. By pressing a number key, the player will radio the message to their team. To prevent spam, the player can only send five messages consecutively before a cooldown is applied.

Some radio commands will also display additional information if the player's crosshair has selected an object (i.e. infantry, buildings)

List of Radio Commands

Hold Ctrl

  • 1: Building needs repair! (will display the name of the building selected in the messenger's crosshair if any)
  • 2: Get in the Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any)
  • 3: Get out of the Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any)
  • 4: Destroy that Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any)
  • 5: Watch where you're pointing that!
  • 6: Don't get in my way!
  • 7: Affirmative.
  • 8: Negative.
  • 9: I'm in position.
  • 0: Enemy spotted! (will display the name of the building/vehicle/ player's nickname selected in the messenger's crosshair if any)
  • V: vote menu
  • N: donate credits (shortcut to donate credits to a player via console)

Hold LeftAlt

  • 1: I need repairs!
  • 2: Take the point.
  • 3: Move out.
  • 4: Follow me.
  • 5: Hold position.
  • 6: Cover me.
  • 7: Take cover.
  • 8: Fall back.
  • 9: Return to base.
  • 0: Destroy it now! (will display the name of the building or vehicle selected in the messenger's crosshair if any)
  • V: vote menu
  • N: donate credits (shortcut to donate credits to a player via console)

Hold both Ctrl and LeftAlt

  • 1: Attack the base defenses!
  • 2: Attack the Harvester!
  • 3: Attack that structure! (will display the name of the building selected in the messenger's crosshair if any)
  • 4: Attack the Refinery!
  • 5: Attack the Power Plant!
  • 6: Defend the base!
  • 7: Defend the Harvester!
  • 8: Defend that structure! (will display the name of the building selected in the messenger's crosshair if any)
  • 9: Defend the Refinery!
  • 0: Defend the Power Plant!
  • V: vote menu
  • N: donate credits (shortcut to donate credits to a player via console)

Spotting

Spotting in a specific radio command that is triggered by pressing Q (by default). The message sent by spotting depends on what the player's crosshair has selected in the current moment. Same with the aforementioned radio commands, a player can only send five messages consecutively before a cooldown is applied. If the crosshair has nothing selected, spotting will not work.

Since the spotting crosshair is based on the current weapon's range the player's carrying, weapons with longer range will allow spotting at longer distances. All infantries can switch to their Timed C4 (if they did not use it beforehand), which is able to select any object that the player can see with its crosshair, making it handy also for spotting purposes.

List of Spotting messages

On enemy infantry and vehicles

The message will warm the team that there is a specific kind of enemy infantry or vehicle in the designated area. Hold Q and drag the crosshair to select multiple enemy targets in order to message the presence of a group of enemies and to warn about incoming rushes.

Spotting an enemy twice will mark them with a cross that all allies will be able to see if they have visual on them. It also tells the team to focus fire on the spotted enemy.

Also, if an enemy spy is selected, the message will warm the team about their presence; therefore, is possible to check if someone is a spy also by hovering the crossfire on them and pressing Q.

On allied infantry and vehicles

Spotting an ally quickly sends messages to them in private: the first spotting will tell them *1: I need repairs!, and the subsequent spotting message will tell them to *6: Cover me., *4: Follow me., and *2: Get in the Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any) respectively.

On buildings and Harvesters

On allied buildings, it will send a message to defend the designated building or repair it if it has taken damage; the latter message will be further emphasized if the building has sustained critical damage.

On enemy buildings, it will only send a message telling the team to attack the designated building.

On tech buildings, it will send a message to "attack" it (which means to capture it) if the building is neutral or under enemy control; if the tech building is under allied control, it will send a message to "repair" it (which means to replenish its Master Control Terminal capture value)

On Harvesters, it will send a message about defending the allied one and attacking the enemy one if pinpointed.

On Timed C4/Remote C4 and Superweapon Beacons

Used on allied C4, it will send a message to defend the C4. The message will inform if the C4 is on a Master Control Terminal or not.

Used on enemy C4, it will send a message that C4 has been spotted on a specific location. The message will inform if the C4 is on a Master Control Terminal or not; in the former case, it is advised to call Engineers and Advanced Engineers to defuse the C4 before it brings down the building.

Used on an allied Superweapon Beacon, it will send a message to defend the beacon. The message will also relay the location of the beacon to the team.

Used on an enemy Superweapon Beacon, it will send a message that a beacon has been spotted. The message will also relay the location of the beacon to the team, also warning them if the beacon is a fake beacon planted nowhere near their base.

On Mystery Crates

Used on a Mystery Crate, it will send a message informing the teams about the presence and whereabouts of the spotted crate.

Voice Taunts

Voice Taunts are specific phrases and sentences that infantries can say. While some infantry share the same taunts, other, usually advanced, infantry have their unique set of taunts, mostly to reflect their personality. Since each faction has differing infantries, their voice taunts with also be different.

Voice Taunts They can be accessed by holding Z. A list of choices will appear on the left side of the screen, and each choice will have a number associated with it. By pressing a number key, the player will radio the taunt to the enemy. To prevent spam, there is a cooldown before a player can employ a Voice Taunt once more.

List of Voice Taunts

GDI

Soldier, Shotgunner, Grenadier, Marksman, Engineer, and Officer:

  • 1: Go Go Go!
  • 2: Terrorist!
  • 3: Payback Time!

Rocket Soldier:

  • 1: I shouldn't be doing this!
  • 2: Looks like the situation is under control.

McFarland:

  • 1: Why is everyone wearing a gas mask over here?
  • 2: Ha Ha Ha!
  • 3: Come over here and I will tear you a new one!

Deadeye:

  • 1: Where did they train these soldiers?
  • 2: That's it? I am not satisfied!
  • 3: Cartridge shotted.
  • 4: Stop talking and start shooting!
  • 5: Aaahh... Time to get my hands bloody again.
  • 6: A guy walks into a bar, and it hurt. That good enough?

Gunner:

  • 1: I don't have the ammunition for this!
  • 2: A new for the one Nod you say?
  • 3: I can never relax when it is quiet.
  • 4: You need snappy lines to keep with us, mate.
  • 5: Ye, the four-way training course is just not enough.

Patch:

  • 1: Aah I am getting too old for this work.
  • 2: I got a present for you! ... nah, it does not sound right when I say it.
  • 3: Don't resist! Make it easy for yourself.
  • 4: Call me Patch.

Havoc:

  • 1: I got a present for ya!
  • 2: Time for a career change, pal!
  • 3: Wasn't about to let you have all the fun.
  • 4: My toughest challenge yet.
  • 5: Is a good thing I don't get tired of blowing stuff up.
  • 6: Sounds like the enemy. Go see what they want.
  • 7: Pay attention! I am taking ye to school.

Sydney and Armored Sydney:

  • 1: Hey!
  • 2: I can sure use a drink.
  • 3: Think you can handle this?
  • 4: I will just... stand over here.

Mobius:

  • 1: Fascinating, but I probably should find a better use for this ammunition.
  • 2: Ah..oh, thank you, I keep finding myself distracted. Let's move, shall we?
  • 3: It is only me, don't be afraid.
  • 4: Don't leave me here!
  • 5: My tired bones are aching.
  • 6: The cranial capacity of these fellows is severely limited.
  • 7: I will just... uh... wait right here.

Hotwire:

  • 1: I got this for you right here!
  • 2: Good. I need to increase my kill count anyway.

Nod

Soldier, Shotgunner, Marksman, and Engineer

  • 1: Ha Ha Ha!
  • 2: Scum!

Flame Trooper:

  • 1: Ashes to ashes!
  • 2: For the Brotherhood!

Officer:

  • 1: I am going to find something better to do.
  • 2: Kill them all!

Rocket Soldier:

  • 1: I am going to find something better to do.
  • 2: This is a glorious day for Nod!
  • 3: Anyone got any munchies?

Chemical Trooper:

  • 1: All too easy!
  • 2: Hehe Hahaha!

Black Hand Sniper:

  • 1: Well, luck you have is: easier time with the rest of infidels.
  • 2: So much for the GDI abomination.

Stealth Black Hand:

  • 1: Die!
  • 2: Haha!

Laser Chaingunner:

  • 1: This is a glorious day for Nod!
  • 2: My hopes are that they are all this poorly trained.

Sakura:

  • 1: Looking sloppy today, sweetheart. What's that on your shirt?
  • 2: And I thought my skills have peaked.
  • 3: This is going to sting.

Raveshaw:

  • 1: Do me a favor and handle that infidel, would you?
  • 2: The infidels are easy targets.
  • 3: Torch them.
  • 4: They have no sense of style or class.

Mendoza:

  • 1: I am not getting paid for this!
  • 2: Let's get it on!
  • 3: Show me what you've got!
  • 4: Kill me if you can!
  • 5: I've got you a number!

Technician:

  • 1: There is nowhere to hide!
  • 2: I will fight you!
  • 3: Where is my wrench?