User:Jarzey: Difference between revisions

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     VehicleDamageScaling=1.0
     VehicleDamageScaling=1.0
     AircraftDamageScaling=-1.0 //This is only used by a damage type if the value is greater than 0, otherwise it treats an aircraft like Light armour.
     AircraftDamageScaling=-1.0 //This is only used by a damage type if the value is greater than 0, otherwise it treats an aircraft like Light armour.
== Article Template Test ==
{{Infobox
|abovestyle = color:#750000
|above = Automatic Rifle
|image = [[File:AutoRifle.jpg|240px]]
|label2 = Carried by
|data2 = [[Soldier]]
|label3 = Type
|data3 = Primary Weapon
|label4 = Damage Type
|data4 = Bullet rounds
|label5 = Projectile Speed
|data5 = 18000
|label6 = Range
|data6 = 6000
|label7 = Scope Lens
|data7 = Single Zoom level
|label8 = Rate of Fire
|data8 = 0.1
|label9 = Clip
|data9 =
*100 (Recruit)
*100 (Veteran)
*125 (Elite)
*150 (Heroic)
|label10= Magazine
|data10=
**700 (Recruit)
**900 (Veteran)
**1375 (Elite)
**1950 (Heroic)
}}
The Cobretti AR-70 Raptor Automatic Rifle is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s basic [[soldier]]s.
==Appearance==
The Automatic Rifle appears as an bulky assault rifle featuring a heat-sink on the front, a middle part above the handle where bullets are expelled, and a small scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into a black box-shaped object under the rifle. The Brotherhood of Nod also gave the weapon a black overcoat with a light shade of black camouflage around the receiver, whereas GDI gave the weapon a desert tan color around many different parts of the weapon.
==Damage Table==
Assuming that the player is "Recruit" rank:
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 8 || x3 || x0.08 || x0.2333331 || x0.35 || x0.0035 || x0.525
|-
|}
Applies multiplier of x0.8 against Kevlar armor, and x1.3 against flak armor to base damage.
Comparison:
*13 hits to kill infantry with 0 armor (if the body is fully struck);
*5 hits to kill infantry with 0 armor with headshots;
*29 hits to kill basic infantry with kevlar (if the body is fully struck);
*23 hits to kill basic infantry with flak (if the body is fully struck);
*11 hits to kill basic infantry with kevlar with headshots;
*9 hits to kill basic infantry with flak with headshots;
*626 hits to destroy a Stealth Tank;
*215 hits to destroy a Gun Emplacement;
*143 hits to destroy an Orca;
*35715 hits to destroy a complimentary defense building;
*171429 hits to destroy a main building;
*1143 hits to destroy a main building from the Master Control Terminal.
==Function==
The Automatic Rifle fires high amounts of low damaging bullets. It is considered the weakest weapon in the game, albeit it can be used to finish weakened opponent infantries, especially with ample clips that can be "sprayed and prayed" over. It does basically no damage to vehicles or buildings. Even on the [[Master Control Terminal]], its damage is rather low.
==History==
The Corbretti AR-70 was developed during the first Tiberium War by the Global Defense Initiative. Since its creation, it has undergone many different modifications including design overhauls, magazine increases, an added holographic sight to assist with aiming, and an ammunition meter to make it easier for troops in live firefights to see how much ammunition they have left before they are require to reload.


== Jarzey ==
== Jarzey ==

Revision as of 16:40, 14 September 2016

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Test Page

Automatic Rifle Damage Sheet

Base Damage Headshot Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
8 x3 x0.08 x0.2333331 x0.35 x0.0035 x0.525

If base damage respects health values, then:

  • 13 hits to kill infantry with 0 armor (if the body is fully struck)
  • 5 hits to kill infantry with 0 armor by headshots
  • 29 hits to kill basic inf with kevlar (if the body is fully struck)
  • 23 hits to kill basic inf with flak (if the body is fully struck)
  • 11 hits to kill basic inf with kevlar by headshots
  • 9 hits to kill basic inf with flak by headshots
  • 626 hits to destroy a Stank
  • 215 hits to destroy an Emplacement
  • 143 hits to destroy an Orca
  • 35715 hits to destroy a complimentary defense building
  • 171429 hits to destroy a main building
  • 1143 hits to destroy a main building from MCT

Rx_weapon_autorifle

       RecoilDelay = 0.02
       MinRecoil = 65.0						// 50.0			120
       MaxRecoil = 70.0						// 45.0			150
       MaxTotalRecoil = 5000.0					// 1000.0
       RecoilYawModifier = 0.5 				// will be a random value between 0 and this value for every shot
       RecoilInterpSpeed = 15.0				// 37.0			50
       RecoilDeclinePct = 0.6
       RecoilDeclineSpeed = 6.0				// 4.0
       MaxSpread = 0.03						// 0.06			0.08
       RecoilSpreadIncreasePerShot = 0.0005	// 0.002		0.006
       RecoilSpreadDeclineSpeed = 0.2			// 0.1
       RecoilSpreadDecreaseDelay = 0.15
       RecoilSpreadCrosshairScaling = 1500;	// 2500
       ShotCost(0)=1
       ShotCost(1)=0
       FireInterval(0)=+0.1
       FireInterval(1)=+0
       ReloadTime(0) = 2.5
       ReloadTime(1) = 1.5
       EquipTime=0.5
       PutDownTime=0.35
       WeaponRange=6000.0
       InstantHitDamage(0)=8
       InstantHitDamage(1)=8
       HeadShotDamageMult=3.0
       InstantHitDamageTypes(0)=class'Rx_DmgType_AutoRifle'
       InstantHitDamageTypes(1)=class'Rx_DmgType_AutoRifle'
       InstantHitMomentum(0)=10000
       InstantHitMomentum(1)=10000

Rx_projectile_autorifle

Speed=18000	//14000 / 9000
   MaxSpeed=18000	//14000 / 9000
   AccelRate=0
   LifeSpan=0.3305	//0.425	/0.65 
   Damage=8
   DamageRadius=0
   HeadShotDamageMult=3.0
   MomentumTransfer=10000

Rx_dmgtype_autorifle

 DamageWeaponFireMode=2
   VehicleDamageScaling=0.08f
   NodeDamageScaling=0.5
   VehicleMomentumScaling=0.1
   CustomTauntIndex=10
   lightArmorDmgScaling=0.2333331
   AircraftDamageScaling=0.35
   BuildingDamageScaling=0.0035
   MCTDamageScaling=150.0

Reference

   Inf_FLAKDamageScaling = 1.0     //FLAK infantry armour (Standard rule is splash damage does  30% less, while gun damage does 30% more)
   Inf_KevlarDamageScaling = 1.0	//Kevlar (General rule is 20% less damage from direct hits/bullets, but no penalties) - EDIT: 20%
   Inf_LazarusDamageScaling = 1.0  // Lazarus SBH armour, standard rule is +40% to Electrical damage but likely no other damage modifiers.
   MCTDamageScaling=2.0 // stacks with BuildingDamageScaling
   MineDamageScaling=0.5
   BuildingDamageScaling=1.0
   lightArmorDmgScaling=1.0
   VehicleDamageScaling=1.0
   AircraftDamageScaling=-1.0 //This is only used by a damage type if the value is greater than 0, otherwise it treats an aircraft like Light armour.

Article Template Test

Automatic Rifle
File:AutoRifle.jpg
Carried by Soldier
Type Primary Weapon
Damage Type Bullet rounds
Projectile Speed 18000
Range 6000
Scope Lens Single Zoom level
Rate of Fire 0.1
Clip
  • 100 (Recruit)
  • 100 (Veteran)
  • 125 (Elite)
  • 150 (Heroic)
Magazine
  • 700 (Recruit)
  • 900 (Veteran)
  • 1375 (Elite)
  • 1950 (Heroic)

The Cobretti AR-70 Raptor Automatic Rifle is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic soldiers.

Appearance

The Automatic Rifle appears as an bulky assault rifle featuring a heat-sink on the front, a middle part above the handle where bullets are expelled, and a small scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into a black box-shaped object under the rifle. The Brotherhood of Nod also gave the weapon a black overcoat with a light shade of black camouflage around the receiver, whereas GDI gave the weapon a desert tan color around many different parts of the weapon.

Damage Table

Assuming that the player is "Recruit" rank:

Base Damage Headshot Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
8 x3 x0.08 x0.2333331 x0.35 x0.0035 x0.525

Applies multiplier of x0.8 against Kevlar armor, and x1.3 against flak armor to base damage.

Comparison:

  • 13 hits to kill infantry with 0 armor (if the body is fully struck);
  • 5 hits to kill infantry with 0 armor with headshots;
  • 29 hits to kill basic infantry with kevlar (if the body is fully struck);
  • 23 hits to kill basic infantry with flak (if the body is fully struck);
  • 11 hits to kill basic infantry with kevlar with headshots;
  • 9 hits to kill basic infantry with flak with headshots;
  • 626 hits to destroy a Stealth Tank;
  • 215 hits to destroy a Gun Emplacement;
  • 143 hits to destroy an Orca;
  • 35715 hits to destroy a complimentary defense building;
  • 171429 hits to destroy a main building;
  • 1143 hits to destroy a main building from the Master Control Terminal.

Function

The Automatic Rifle fires high amounts of low damaging bullets. It is considered the weakest weapon in the game, albeit it can be used to finish weakened opponent infantries, especially with ample clips that can be "sprayed and prayed" over. It does basically no damage to vehicles or buildings. Even on the Master Control Terminal, its damage is rather low.

History

The Corbretti AR-70 was developed during the first Tiberium War by the Global Defense Initiative. Since its creation, it has undergone many different modifications including design overhauls, magazine increases, an added holographic sight to assist with aiming, and an ammunition meter to make it easier for troops in live firefights to see how much ammunition they have left before they are require to reload.


Jarzey

Jarzey Xawalt
Odo
Faction N/A
Function useless
Health 1
Armor N/A
Armor Type N/A
Primary Weapon N/A
Sidearm N/A
Speed 1
Explosives N/A
Cost $0

Appearance

An idiot with a paper bag, and some unknown red contraption on his head.

Function

He is useless.

Strategy

Usage

I have already told you that he is useless.

Counter

Shot him once with anything, he dies. Note that repair guns will damage him instead of restoring his health.

Trivia

Pressing the reload button makes him rotate his paper bag with his hands.

If you meet someone that goes by "Odoacer" in game, he is my younger brother.

Veterancy bonus table

GDI Infantry

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Primary Weapon Clip/Magazine (Recruit) Clip/Magazine (Veteran) Clip/Magazine (Elite) Clip/Magazine (Heroic)
Soldier 100 125 150 175 Automatic Rifle 100/700 100/900 125/1375 150/1950
Shotgunner 100 125 150 175 Shotgun 8/56 9/81 10/110 12/156
Grenadier 125 150 175 200 Grenade Launcher 8/56 8/72 10/110 12/156
Marksman 75 100 125 150 Marksman Rifle 8/88 8/104 10/150 12/204
Engineer 75 100 125 150 Repair Gun Infinite Infinite Infinite Infinite
Officer 150 175 200 225 Chaingun 150/800 175/1050 200/1600 250/2500
Rocket Soldier 150 175 200 250 Missile Launcher 1/25 1/27 1/29 1/31
McFarland 150 150 175 200 Flak Cannon 12/48 12/72 14/112 16/160
Deadeye 150 175 200 225 Sniper Rifle 4/32 4/40 5/60 6/84
Gunner 200 250 300 350 Rocket Launcher 6/60 6/72 6/84 6/96
Patch 175 200 225 250 Tactical Rifle 50/350 50/450 50/550 50/650
Havoc 200 225 250 275 Ramjet Rifle 4/32 4/40 5/60 5/70
Sydney 200 225 250 300 Personal Ion Cannon 4/44 4/52 5/75 6/102
Mobius 250 300 350 400 Volt Automatic Rifle 100/600 100/800 100/1000 100/1200
Hotwire 125 150 175 200 Advanced Repair Gun Infinite Infinite Infinite Infinite

GDI Vehicles

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Armament Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Humvee 300 350 400 500 .50 Cal Machine Gun 100 100 125 150
APC 600 650 700 750 M134 Minigun 100 100 125 150
Mobile Rocket Launcher System 400 450 500 550 M149 Missile 6 8 10 12
Medium Tank 800 900 1000 1100 105mm Cannon 1 1 1 1
Mammoth Tank 1200 1350 1500 1750 120mm Cannons/ Tusk Missiles 2/4 2/4 2/4 2/6
Chinook 500 550 650 800 Gatling Gun 100 100 125 150
Orca 400 450 500 650 .50 Cal Machine Gun/ Hellfire Missile 100/4 120/4 150/6 200/6
Wolverine 350 400 450 500 Vulcan Cannon 100 125 150 200
Titan 800 900 1000 1100 120mm Cannon 1 1 1 1
Hover Mobile Rocket Launcher System 400 450 500 550 M269 Missile 8 10 12 16

Nod Infantry

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Primary Weapon Clip/Magazine (Recruit) Clip/Magazine (Veteran) Clip/Magazine (Elite) Clip/Magazine (Heroic)
Soldier 100 125 150 175 Automatic Rifle 100/700 100/900 125/1375 150/1950
Shotgunner 100 125 150 175 Shotgun 8/56 9/81 10/110 12/156
Flame Trooper 100 125 150 175 Flamethrower 50/700 50/800 75/1350 100/2000
Marksman 75 100 125 150 Marksman Rifle 8/88 8/104 10/150 12/204
Engineer 75 100 125 150 Repair Gun Infinite Infinite Infinite Infinite
Officer 125 150 175 200 Chaingun 150/800 175/1050 200/1600 250/2500
Rocket Soldier 125 150 175 225 Missile Launcher 1/25 1/27 1/29 1/31
Chemical Trooper 150 175 200 225 Chemical Thrower 50/950 60/1260 70/1610 80/2000
Black Hand Sniper 150 175 200 225 Sniper Rifle 4/32 4/40 5/60 6/84
Stealth Black Hand 150 175 200 225 Laser Rifle 30/Infinite 36/Infinite 42/Infinite 48/Infinite
Laser Chaingunner 250 325 400 475 Laser Chaingun 120/Infinite 130/Infinite 140/Infinite 150/Infinite
Sakura 200 225 250 275 Ramjet Rifle 4/32 4/40 5/60 5/70
Raveshaw 200 225 250 300 Railgun 4/44 4/52 5/75 6/102
Mendoza 225 275 325 375 Tiberium Automatic Rifle 50/300 50/400 50/500 50/600
Technician 125 150 175 200 Advanced Repair Gun Infinite Infinite Infinite Infinite

Nod Vehicles

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Armament Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Buggy 250 275 300 350 .50 Cal Machine Gun 100 100 125 150
APC 600 650 700 750 M134 Minigun 100 100 125 150
Mobile Artillery 400 450 500 550 155mm Cannon 1 1 1 1
Light Tank 600 675 750 825 75mm Cannon 1 1 1 1
Flame Tank 800 900 1000 1100 Flamethrower Infinite Infinite Infinite Infinite
Stealth Tank 400 450 500 550 TOW Missile 2 2 2 2
Chinook 500 550 650 750 Gatling Gun 100 100 125 150
Apache 400 450 500 600 30mm Automatic Cannon/ Hydra-70 Rocket 40/12 50/14 65/16 90/18
Buggy (Tiberian Sun) 250 300 350 400 30mm Automatic Cannon 50 55 60 65
Recon Bike 200 250 300 350 Hydra-70 Rocket 6 8 10 12
Tick Tank 700 800 900 1000 90mm Cannon 1 1 1 1

Side Weapons

Name Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Silenced Pistol 12 12 14 16
Heavy Pistol 8 9 10 11
Carbine 30 35 40 45
Machine Pistol 30 35 40 45
Silenced Machine Pistol 30 30 30 30

Emplacements

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Armament Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Gun Emplacement 400 500 600 700 Gatling Gun/ Auto Cannon 100/6 110/8 125/10 150/12
Rocket Emplacement 400 500 600 700 SWARM Launcher/ Hellfire Missile 12/1 14/1 16/1 18/1

Beginner's Guide to Renegade X

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