Search results

Jump to navigation Jump to search
  • |faction = {{Faction|GDI|FS}} |role = Infantry transport
    976 bytes (95 words) - 12:25, 18 October 2020
  • {{Infobox infantry |theme = gdi
    1 KB (172 words) - 20:35, 17 February 2021
  • |faction = GDI ...going to the Silo, or to the exits of each base. It also has access to the infantry-only cave.
    3 KB (382 words) - 22:10, 10 February 2021
  • The '''Global Defense Initiative''', also known simply as '''GDI''', is a faction in the C&C universe across many of its games, and returns ...carriers, and VTOL fighter jets. Their infantry are garrisoned in a basic Infantry Barracks, and vehicles are manufactured on-site at the Weapons Factory. The
    3 KB (318 words) - 20:29, 17 February 2021
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    3 KB (446 words) - 19:54, 7 September 2020
  • |faction = {{Faction|GDI}} ...nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the
    2 KB (226 words) - 12:57, 30 January 2021
  • *{{Faction|GDI}} (Defensive Initiative) ...ammates as a support power. These are named '''Defensive Initiative''' for GDI and '''Unity Through Peace''' for Nod. Aside from their names and buff colo
    1 KB (142 words) - 07:31, 7 September 2020
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (525 words) - 11:23, 9 September 2020
  • *{{Faction|GDI}} (Offensive Initiative) ...ammates as a support power. These are named '''Offensive Initiative''' for GDI and '''Peace Through Power''' for Nod. Contrary to popular belief, there is
    1 KB (147 words) - 08:46, 7 September 2020
  • |carried_by = {{Flag|GDI}} [[McFarland]] The '''Frag Grenade''' can be employed to damage infantry.
    2 KB (214 words) - 07:57, 12 September 2020
  • |theme = gdi |faction = {{Faction|GDI}}
    4 KB (649 words) - 08:14, 12 September 2020
  • {{Infobox infantry |theme = gdi
    4 KB (635 words) - 12:38, 1 October 2020
  • ...[[Flame Trooper]]). While the spy has all the stats of the newly acquired infantry, they will also be detected as friendly from the enemy's base defenses, bot ...spy to hide from enemy eyes, since the message will not tell which kind of infantry the spy possesses; thus increasing the chances of a potential infiltration
    2 KB (399 words) - 17:54, 23 September 2020
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (544 words) - 21:22, 8 September 2020
  • {{Infobox infantry |theme = gdi
    3 KB (460 words) - 11:05, 9 September 2020
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (604 words) - 00:20, 11 February 2021
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (581 words) - 21:16, 8 September 2020
  • {{Infobox infantry |theme = gdi
    4 KB (604 words) - 20:59, 28 January 2021
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    5 KB (699 words) - 21:07, 28 January 2021
  • |theme = gdi |faction = {{Faction|GDI}}
    3 KB (424 words) - 20:57, 3 May 2023
  • ...n it comes to infantry. Still, a skilled wielder is able to deal with both infantry and vehicles at once. * The Raligun is a prototype GDI weapon: the GDI logo can be seen on the side of the weapon. The logo has been partially scr
    3 KB (386 words) - 20:10, 15 February 2022
  • {{Infobox infantry |theme = gdi
    4 KB (656 words) - 14:45, 25 April 2021
  • |faction = GDI ...Rocket Emplacement]] in the middle and a small metal tunnel connecting the infantry production building ([[Barracks]]/[[Hand of Nod]]), to the vehicle producti
    7 KB (1,199 words) - 12:18, 5 March 2021
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Shotgunner]] ...ulture pump action shotgun''' is the primary [[weapon]] used by both the [[GDI]] and the [[Nod]]'s [[Shotgunner]]s.
    2 KB (262 words) - 19:50, 15 February 2022
  • {{Infobox infantry |theme = gdi
    4 KB (636 words) - 21:01, 28 January 2021
  • |carried_by = {{Flag|GDI}} [[Sydney]]<br />{{Flag|GDI}} [[Armoured Sydney]] ...n it comes to infantry. Still, a skilled wielder is able to deal with both infantry and vehicles at once.
    2 KB (289 words) - 14:26, 25 April 2021
  • |caption = A PT from GDI Barracks ...ay. Besides crates, using a Purchase Terminal is the only way to acquire [[infantry]] and [[vehicles]].
    2 KB (336 words) - 22:29, 18 November 2017
  • |theme = gdi |faction = {{Faction|GDI}}
    4 KB (698 words) - 08:14, 12 September 2020
  • |faction = GDI ...sniping bunkers on the other side of the large bunkers are accessible for infantry.
    5 KB (736 words) - 16:46, 3 January 2021
  • The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its dam ...g to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around i
    2 KB (287 words) - 12:50, 30 January 2021
  • ** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field. ** Fixed a stuck spot near the GDI side of the infantry cave.
    4 KB (654 words) - 21:02, 12 February 2021
  • |role = Infantry bolster ...white while it is neutral, it appears yellow with a GDI symbol added when GDI acquires it, and it appears red with a Nod symbol added when Nod acquires i
    3 KB (436 words) - 15:16, 24 February 2021
  • |faction = GDI ...has a [[Silo (Tech Building)|Silo]] and three exits that connect with both infantry paths, with one of them being a rock bridge leading towards the central pla
    4 KB (694 words) - 18:32, 10 February 2021
  • |data2 = GDI This buff displays as a green-colored stealth effect for infantry, and a green overlay for vehicles.
    736 bytes (98 words) - 01:16, 4 February 2018
  • ...mysterious crystal that originated from space, and is harvested by both [[GDI]] and [[Nod]]. ...distributed to all players on the same team. It is also poisonous for all infantry with the exception of the [[Chemical Trooper]], [[Armoured Sydney]], and [[
    775 bytes (117 words) - 00:39, 19 February 2021
  • {{Infobox infantry |role = Anti-everything infantry
    5 KB (740 words) - 10:01, 27 September 2020
  • |faction = GDI ..., ideally used for sniping; a hill path adjacent to the front entrance for GDI, and a small hill near the rock barrier for Nod.
    6 KB (963 words) - 15:56, 25 January 2023
  • |carried_by = {{Flag|GDI}} [[Gunner]] ...h their improved speed, Rocket Launchers are still not very well suited in infantry clashes.
    2 KB (234 words) - 19:52, 25 April 2021
  • |theme = gdi |faction = {{Faction|GDI}}
    2 KB (295 words) - 08:16, 12 September 2020
  • |faction = GDI '''Infantry paths''': On the opposite side of the vehicle exit path, there is a cave le
    5 KB (772 words) - 16:15, 3 January 2021
  • |faction = GDI ...nd ramp. The first floor can be entered from the base of the Dam; it is an infantry area since tank obstacles deny vehicle movement in the surrounding area.
    7 KB (1,083 words) - 12:19, 5 March 2021
  • {{Infobox infantry |theme = gdi
    6 KB (896 words) - 14:44, 25 April 2021
  • ...attack one enemy at once, be it infantry or vehicle. It is possible for an infantry to divert the Obelisk's attention and get shot instead, but the target of t ...hin its range. If there's no tank to be seen, its most likely that the GDI infantry has managed to slip in past your defenses. Check buildings near the tunnels
    4 KB (728 words) - 12:52, 30 January 2021
  • ...]/[[Airstrip]]s not possible within both bases, deciding to only rely on [[Infantry]] to take the valley. |faction = GDI
    3 KB (517 words) - 20:45, 17 February 2021
  • |faction = GDI '''Infantry paths''': Each exterior vehicle path has a short cave tunnel leading to the
    2 KB (323 words) - 00:50, 8 February 2021
  • |faction = GDI ...rium field, or towards the alcove with the tech Silo. Directly up the cave infantry can access the cliff facing towards the Tiberium field, with an old well ne
    6 KB (975 words) - 16:40, 3 January 2021
  • '''AA''' - acronym for GDI [[Anti-Air Tower]]. '''Bar/Barr''' - abbreviation of GDI [[Barracks]].
    6 KB (930 words) - 04:58, 9 April 2023
  • ...s basic infantry and change to other free infantry, or upgrade to advanced infantry, or purchase a vehicle. ...ir own infantry production structure, so too do they have their own unique infantry.
    7 KB (1,168 words) - 20:28, 17 February 2021
  • |faction = {{Faction|GDI}} The Orca is one of the basic GDI units on flying maps. It is very fast, universal and capable of dealing a l
    4 KB (642 words) - 21:53, 25 January 2021
  • * Fixed ammo pickups being consumed by infantry that are full ammo/unable to get ammo. * Minor damage nerf to the [[Grenade Launcher]] weapon scaling vs Infantry
    5 KB (798 words) - 21:41, 12 February 2021
  • |faction = {{Faction|GDI}}<br />{{Faction|Nod}} '''GDI'''
    7 KB (1,042 words) - 14:04, 14 September 2020
  • |faction = GDI '''Infantry paths''': Infantries can go around the hill by climbing up at the entrance
    4 KB (617 words) - 23:50, 16 February 2021
  • ...while [[Technician]]s work to figure out how to reboot the ship. However, GDI, not faltering from the initial loss, sends a convoy which builds another b ...e derilect [[Destroyed Weapons Factory|Weapons Factory]] from the original GDI base may be still functional...
    6 KB (1,009 words) - 15:58, 25 January 2023
  • |role = Infantry production The '''Hand of Nod''' is the [[infantry]] production [[building]] of the [[Brotherhood of Nod]].
    5 KB (829 words) - 08:17, 12 September 2020
  • ...y or vehicles can destroy buildings, but a coordinated attack such as an [[infantry]] rush or a synchronized volley of [[Artillery]] fire will be much more suc ...own unique advanced base defense, vehicle production building and advanced infantry building.
    6 KB (985 words) - 15:14, 24 February 2021
  • |faction = GDI '''Infantry paths''': Each exterior vehicle path has a short cave tunnel leading to the
    3 KB (401 words) - 22:03, 10 February 2021
  • {{Infobox infantry ....jpg|x230px|alt=Hotwire]] [[file:tech.jpg|x230px|alt=Technician]] Hotwire (GDI) and Technician (Nod)
    7 KB (1,117 words) - 14:47, 25 April 2021
  • |'''Open infantry beta''' ...in fall 2020, but was delayed to 2022 with an open beta focused around the infantry-based "[[Firestorm Assault]]" game mode planned in the summer of the same y
    6 KB (741 words) - 08:36, 23 October 2022
  • {{Infobox infantry |role = Anti-armor infantry
    4 KB (623 words) - 07:45, 28 January 2021
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Rocket Soldier]] ...to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.
    2 KB (297 words) - 19:53, 15 February 2022
  • |faction = GDI '''Infantry paths''': Each base has two landslides leading up to the sniping plateaus,
    5 KB (755 words) - 17:55, 7 February 2021
  • {{Infobox infantry ...eadeye]] [[file:Wiki nod bhs.jpg|140px|alt=BlackHandSniper]]<br />Deadeye (GDI) and Black Hand Sniper (Nod)
    7 KB (1,137 words) - 15:58, 8 September 2020
  • File:GDIHarv.png {{!}} GDI |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    6 KB (929 words) - 06:45, 16 September 2020
  • |faction = GDI ...s of a tropical island. Each teams [[buildings]] are separated by a cliff; Infantry and Auto Defence Structures on the outer beach and Vehicle and [[Refinery]]
    3 KB (431 words) - 12:55, 5 March 2021
  • |faction = GDI '''Infantry paths''': The middle exit for each base leads to the center of the map, whe
    3 KB (500 words) - 08:46, 6 January 2021
  • * Fixed GDI airdrops not working properly. * Fixed infantry not regenerating stamina while in a vehicle.
    4 KB (627 words) - 21:12, 12 February 2021
  • ...can also be used effectively as defense against [[Medium Tank]] rushes and infantry. It is the only unit in game that does not need to reload its weapon. ...e Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner. If you know how to use it properly, it works g
    4 KB (563 words) - 19:33, 19 January 2021
  • |faction = {{Faction|GDI}} ...ke just before a [[Superweapon Beacon]] is placed can potentially kill any infantry and destroy any vehicle that could take down the beacon cover.
    4 KB (543 words) - 21:49, 25 January 2021
  • |faction = GDI ...fantry paths''': Note that Aerial Vehicles will be able to move on all the infantry paths in Lakeside except one. Infantries will able to traverse the forest o
    5 KB (837 words) - 06:16, 28 January 2021
  • |carried_by = {{Flag|GDI}} [[McFarland]] ...rate of fire; therefore, it can still compete and severely damage advanced infantry. Same as the [[Shotgun]], its main drawbacks are the low range and the low
    3 KB (415 words) - 18:50, 11 September 2020
  • |faction = {{Faction|GDI}} ...], makes up with its firepower from its twin Vulcan cannons, able to shred infantry and light armored vehicles with ease, while also damaging heavy armored veh
    3 KB (476 words) - 19:53, 19 January 2021
  • |faction = GDI '''Infantry paths''': Catwalks allow infantries to climb to the top of the walls that e
    5 KB (800 words) - 19:52, 12 February 2021
  • |faction = GDI ...o a back route behind their vehicle production building accessible only to infantry.
    5 KB (723 words) - 16:44, 3 January 2021
  • |faction = GDI '''Infantry paths''': Each base has two passages leading to the set of 2 underwater tun
    5 KB (812 words) - 03:15, 7 December 2020
  • * VP for healing infantry changed from 2VP for 200 to 1VP for 100. * Removed the rock that blocked GDI's rocket rush perch.
    2 KB (274 words) - 12:47, 6 September 2020
  • |faction = GDI '''Infantry paths''': The top of the walls in each base can be reached via two catwalks
    4 KB (671 words) - 05:21, 13 February 2021
  • {{Infobox infantry ...40px|alt=Havoc]] [[file:Wiki nod sakura.jpg|140px|alt=Sakura]]<br />Havoc (GDI) and Sakura (Nod)
    9 KB (1,532 words) - 14:53, 25 April 2021
  • |faction = GDI '''Infantry paths''': every base has a cave opening leading to the large cave with the
    4 KB (729 words) - 16:30, 3 January 2021
  • |faction = {{Faction|GDI}} ...icle in the game. It is a middle ground between the Nod [[Light Tank]] and GDI's own [[Mammoth Tank]], making it very versatile in most situations. For th
    5 KB (711 words) - 10:06, 18 November 2021
  • File:gdichin.jpg {{!}} GDI |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    5 KB (798 words) - 19:21, 19 January 2021
  • |faction = {{Faction|GDI}}<br />{{Faction|Nod}} ...ructure will become permanently disabled, and production costs of advanced infantry and vehicles will increase 50%, which stacks when other structures that are
    4 KB (651 words) - 08:13, 12 September 2020
  • |faction = GDI '''Infantry paths''': Both bases have three entrances near the [[Tiberium Refinery]], t
    5 KB (749 words) - 09:59, 7 October 2020
  • ...er of the [[Brotherhood of Nod]] and it is the direct counterpart of the [[GDI]]'s [[Orca Fighter]]. Apaches work good against all kinds of infantry and vehicles. Their speed, long reload time and low health make it best to
    5 KB (712 words) - 10:04, 24 January 2021
  • |faction = {{Faction|GDI}}<br />{{Faction|Nod}} Gun Emplacements can tear infantry apart with its gatling gun or damage both light and heavy armored vehicles
    4 KB (542 words) - 08:25, 12 September 2020
  • ...Wolverine]], [[Titan]], and [[Hover Mobile Rocket Launcher System]] in the GDI section of the tunnel, [[Buggy (Tiberian Sun)]], [[Attack Cycle]], and [[Ti ...white while it is neutral, it appears yellow with a GDI symbol added when GDI acquires it, and it appears red with a Nod symbol added when Nod acquires i
    3 KB (545 words) - 05:19, 13 February 2021
  • '''Airstrike''' is an area-clearing weapon, capable of destroying both [[Infantry | Infantries]] and [[Vehicles]], but quite weak against buildings. Airstrik ...ng or defending ones. They can also be employed to flush snipers and other infantry out of camping spots. Lastly, they can be called onto the base to sweep awa
    4 KB (622 words) - 18:32, 23 September 2020
  • ...limits the real threat to structures, to just infantry only, although that infantry can still be deployed by APC to get to the structure, and can still be dang ...profile behavior makes it hard to mount a quiet tank build-up compared to GDI. However, the enemy will not know what kind of vehicle that drops from the
    4 KB (727 words) - 08:19, 12 September 2020
  • |faction = {{Faction|GDI}} The Mobile Rocket Launcher system is GDI's artillery masterpiece, able to fire six rockets at time before reloading.
    6 KB (1,025 words) - 18:40, 28 April 2022
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Engineer]]<br />{{Flag|GDI}} [[Advanced Engineer|Hotwire]]<br />{{Flag|Nod}} [[Advanced Engineer|Techn ...ontrol Terminal]] of a building. Note that Advanced Engineers are the only infantry able to bring down buildings by themselves by only employing C4, since they
    7 KB (1,111 words) - 20:21, 11 September 2020
  • ...ction structure, either the [[Airstrip]] as Nod, or [[Weapons Factory]] as GDI. As each faction has their own vehicle production structure, so too do they The [[Brotherhood of Nod]] have a focus on infantry, but use vehicles that focus on specific roles and uses:
    12 KB (1,942 words) - 07:41, 3 January 2021
  • |carried_by = {{Flag|GDI}} [[Patch]] ...ires high amounts of splash damaging bullets. It is a handy weapon against infantry, able to burn them or hit them with splash damage,and it can be "sprayed an
    3 KB (408 words) - 10:57, 19 February 2022
  • During Operation Scorpion Hunters, GDI found intel on another secret Nod base, located in the Caucasus mountains, |faction = GDI
    5 KB (802 words) - 16:35, 3 January 2021
  • ...'Spy Plane''' is a support power available to [[Commanders]] from Nod. Its GDI counterpart is the [[Radar Scan]]. ...n hit the plane near instantly. On the other hand, rocket launchers (be it infantry or vehicles) with lock-on will have a hard time achieving this task due to
    2 KB (255 words) - 08:40, 15 September 2020
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Engineer]] ...blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy [[Timed C4]]/[[R
    2 KB (261 words) - 19:58, 15 February 2022
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Officer]] ...gun rapidly fires high amounts of bullets. One of the best weapons against infantry, it can be "sprayed and prayed" for prolonged periods of time before needin
    2 KB (231 words) - 19:27, 25 April 2021
  • # Killing a Q-Spotted Vehicle or Infantry (Commander Q-Spotted only) === GDI's Support Powers ===
    6 KB (933 words) - 12:40, 1 October 2020
  • |faction = {{Faction|GDI}} ...effect than [[Medium Tank]]s, therefore making them more effective against infantry as well.
    3 KB (430 words) - 19:56, 19 January 2021
  • |carried_by = {{Flag|GDI}} [[Advanced Engineer|Hotwire]]<br />{{Flag|Nod}} [[Advanced Engineer|Techn ...blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote
    2 KB (273 words) - 19:59, 15 February 2022
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Marksman]] ...] damage reduction. It can be still employed to confront snipers and other infantry, if the wielder is skilled enough. It does basically no damage to vehicles
    2 KB (237 words) - 15:56, 25 April 2021
  • |theme = gdi |faction = {{Faction|GDI}}
    4 KB (658 words) - 11:00, 30 January 2021
View (previous 100 | ) (20 | 50 | 100 | 250 | 500)