Veterancy

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Veterancy, a major feature that was introduced in Command and Conquer: Tiberian Sun in the RTS series, is also featured in Renegade X.

Every player begins from the rank of Recruit, and they gain veterancy points by going offensive, gunning the enemy or supportive, assisting with repairs. When a player has gained enough veteran points, they will be promoted to the next rank. Higher ranks yield several bonuses for the player, notably an increase in their armor value, damage output, rate of fire, movement speed, clip and magazine size, and, to a lesser extent, Repair Gun repair output. A slow health/armor self-regeneration will be applied to the player when they reach Heroic rank.

In lieu of Command and Conquer: Generals and the other games following that, the classic three ranks, Veteran, Elite, Heroic, are featured in Renegade X. Like in the RTS versions, a Heroic player is a truly terrifying force to be reckoned with. However, unlike the RTS version, a player will keep their veterancy status should they be killed; therefore, achieving Heroic rank is no easy feat and will require lots of work and time from the player. The player's veterancy rank applies only for the current match; should a new match begin, all the players will start back from start, Recruit rank.

Vehicles will also be subject to veterancy ranks: they take the rank of the player who is currently driving it or, if vacant, the rank of the last player that drove it. Their rank bonuses are the same as the infantry ones.

Generally, players earn more points by being offensive and fighting in the field compared to being supportive and repairing allies.

Gaining Veterancy

  • Killing enemy infantries and vehicles will award a certain amount of veterancy points, depending on several factor such as:
    • Killing higher ranks will award more points; killing lower rank will award less points;
    • Killing enemies inside or near their base will award more points; killing them near the player's base will award less points;
    • Vehicles yield more points than infantry when destroyed.
  • For roughly 20 armor/health points of damage that a player deals to a building, they will be awarded 2 veterancy points;
    • Similarly, for roughly 20 armor/health points of damage that a player repairs, they will be awarded 1 veterancy point;
    • Repairing vehicles and healing infantries will award 1 veterancy point;
  • Destroying the armor of a building for the first time will award 20 veterancy points to the whole team;
  • Destroying a building will award 50 veterancy points to the whole team;
  • Defusing C4, be it Timed C4, Remote C4, Proximity C4 will award 1 veterancy point for each C4;
  • Placing a Superweapon Beacon near an enemy building will award 2 veterancy points;
  • Defusing a Superweapon Beacon will award 5 veterancy points;
  • Stealing a vehicle will award 10 veterancy points. There will be a cooldown before a player can earn more veterancy points if the same stolen vehicle is re-stolen (taken back to its original faction)again.
  • Mystery Crates have a chance to award some veterancy points to the player who grabs them.

If a player was assisted in their deed, awarded veterancy points will be split among the player and the assistants.

Players that join a match already in progress will recieve some veterancy points depending on the current duration of the ongoing match.

Veterancy bonus table

GDI Infantry

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Primary Weapon Clip/Magazine (Recruit) Clip/Magazine (Veteran) Clip/Magazine (Elite) Clip/Magazine (Heroic)
Soldier 100 125 150 175 Automatic Rifle 100/700 100/900 125/1375 150/1950
Shotgunner 100 125 150 175 Shotgun 8/56 9/81 10/110 12/156
Grenadier 125 150 175 200 Grenade Launcher 8/56 8/72 10/110 12/156
Marksman 75 100 125 150 Marksman Rifle 8/88 8/104 10/150 12/204
Engineer 75 100 125 150 Repair Gun Infinite Infinite Infinite Infinite
Officer 150 175 200 225 Chaingun 150/800 175/1050 200/1600 250/2500
Rocket Soldier 150 175 200 250 Missile Launcher 1/25 1/27 1/29 1/31
McFarland 150 150 175 200 Flak Cannon 12/48 12/72 14/112 16/160
Deadeye 150 175 200 225 Sniper Rifle 4/32 4/40 5/60 6/84
Gunner 200 250 300 350 Rocket Launcher 6/60 6/72 6/84 6/96
Patch 175 200 225 250 Tactical Rifle 50/350 50/450 50/550 50/650
Havoc 200 225 250 275 Ramjet Rifle 4/32 4/40 5/60 5/70
Sydney 200 225 250 300 Personal Ion Cannon 4/44 4/52 5/75 6/102
Mobius 250 300 350 400 Volt Automatic Rifle 100/600 100/800 100/1000 100/1200
Hotwire 125 150 175 200 Advanced Repair Gun Infinite Infinite Infinite Infinite

GDI Vehicles

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Armament Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Humvee 300 350 400 500 .50 Cal Machine Gun 100 100 125 150
APC 600 650 700 750 M134 Minigun 100 100 125 150
Mobile Rocket Launcher System 400 450 500 550 M149 Missile 6 7 8 10
Medium Tank 800 900 1000 1100 105mm Cannon 1 1 1 1
Mammoth Tank 1200 1350 1500 1750 120mm Cannons/ Tusk Missiles 2/4 2/4 2/4 2/6
Chinook 500 550 650 800 Gatling Gun 100 100 125 150
Orca 400 450 500 650 .50 Cal Machine Gun/ Hellfire Missile 100/4 120/4 150/6 200/6
Wolverine 350 400 450 500 Vulcan Cannon 100 125 150 200
Titan 800 900 1000 1100 120mm Cannon 1 1 1 1
Hover Mobile Rocket Launcher System 400 450 500 550 M269 Missile 8 10 12 16

Nod Infantry

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Primary Weapon Clip/Magazine (Recruit) Clip/Magazine (Veteran) Clip/Magazine (Elite) Clip/Magazine (Heroic)
Soldier 100 125 150 175 Automatic Rifle 100/700 100/900 125/1375 150/1950
Shotgunner 100 125 150 175 Shotgun 8/56 9/81 10/110 12/156
Flame Trooper 100 125 150 175 Flamethrower 50/700 50/800 75/1350 100/2000
Marksman 75 100 125 150 Marksman Rifle 8/88 8/104 10/150 12/204
Engineer 75 100 125 150 Repair Gun Infinite Infinite Infinite Infinite
Officer 125 150 175 200 Chaingun 150/800 175/1050 200/1600 250/2500
Rocket Soldier 125 150 175 225 Missile Launcher 1/25 1/27 1/29 1/31
Chemical Trooper 150 175 200 225 Chemical Thrower 50/950 60/1260 70/1610 80/2000
Black Hand Sniper 150 175 200 225 Sniper Rifle 4/32 4/40 5/60 6/84
Stealth Black Hand 150 175 200 225 Laser Rifle 30/Infinite 36/Infinite 42/Infinite 48/Infinite
Laser Chaingunner 250 325 400 475 Laser Chaingun 120/Infinite 130/Infinite 140/Infinite 150/Infinite
Sakura 200 225 250 275 Ramjet Rifle 4/32 4/40 5/60 5/70
Raveshaw 200 225 250 300 Railgun 4/44 4/52 5/75 6/102
Mendoza 225 275 325 375 Tiberium Automatic Rifle 50/300 50/400 50/500 50/600
Technician 125 150 175 200 Advanced Repair Gun Infinite Infinite Infinite Infinite

Nod Vehicles

Name Armor (Recruit) Armor (Veteran) Armor (Elite) Armor (Heroic) Armament Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Buggy 250 275 300 350 .50 Cal Machine Gun 100 100 125 150
APC 600 650 700 750 M134 Minigun 100 100 125 150
Mobile Artillery 400 450 500 550 155mm Cannon 1 1 1 1
Light Tank 600 675 750 825 75mm Cannon 1 1 1 1
Flame Tank 800 900 1000 1100 Flamethrower Infinite Infinite Infinite Infinite
Stealth Tank 400 450 500 550 TOW Missile 2 2 2 2
Chinook 500 550 650 750 Gatling Gun 100 100 125 150
Apache 400 450 500 600 30mm Automatic Cannon/ Hydra-70 Rocket 40/12 50/14 65/16 90/18
Buggy (Tiberian Sun) 250 300 350 400 30mm Automatic Cannon 50 55 60 65
Recon Bike 200 250 300 350 Hydra-70 Rocket 6 8 10 12
Tick Tank 700 800 900 1000 90mm Cannon 1 1 1 1

Side Weapons

Name Clip (Recruit) Clip (Veteran) Clip (Elite) Clip (Heroic)
Silenced Pistol 12 12 14 16
Heavy Pistol 8 9 10 11
Carbine 30 30 30 30
Silenced Machine Pistol 30 30 30 30